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|+<big>'''Jörg Rhiemeier'''</big>
|+<big>'''Jörg Rhiemeier'''</big>
|-
|-
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|-
|-
|valign=top|'''Profession:'''
|valign=top|'''Profession:'''
|| web designer
||
* Writer
* Musician
|-
|-
|valign=top|'''Natural languages:'''
|valign=top|'''Natural languages:'''
|| German, English and a bit of Latin, French, Spanish and Japanese
||
* German: native
* English: fluent
* Latin: basic
* French: basic
* Spanish: basic
|-
|-
|valign=top|'''Created conlangs:'''
|valign=top|'''My conlangs:'''
|| [[Albic]], [[Germanech]]
||
* [[Old Albic]]
* [[Roman Germanech]]
* [[User:WeepingElf/My conlangs|Several others]]
|-
|-
|valign=top|'''Other conlangs:'''
|valign=top|'''Favourite other conlangs:'''
||  
|| Well-designed [[naturalistic artlang]]s, such as
* [[Quenya]]
* [[Sindarin]]
* [[Kēlen]]
|-
|-
|valign=top|'''Interests:'''
|valign=top|'''Interests:'''
|| progressive rock music, science fiction, writing, future studies, linguistics, history and many others
||
* [[Wikipedia:Progressive rock|Progressive rock music]]
* [[Wikipedia:Green politics|Green politics]]
* [[Wikipedia:Speculative fiction|Speculative fiction]]
* [[Historical linguistics]]
|-
|-
|valign=top|'''More information:'''
|valign=top|'''More information:'''
||  
|| [http://www.joerg-rhiemeier.de/ Jörg Rhiemeier's home page]
|}
|}


Founder of the [[League of Lost Languages]]
==How I came to be a conworlder and conlanger==
 
I don't recall exactly when the worldbuilding bug bit me, but it must have been about 1980, when I was ten years old, perhaps even earlier.  What I remember are numerous sessions with a cousin of mine; we came up with new worlds almost weekly, even if those worlds were just maps with some shadowy ideas about the places shown.  Our interest oscillated between fantasy and science fiction at irregular intervals.
 
1980 also was the year when my elder brother started learning Latin in school, and nosy as I always was, I leafed through his Latin school grammar and was enchanted by the beautiful inflectional paradigms I found therein.  What a rich, colourful image compared to the structurally similar but phonetically bleached morphology of my native German!  Since then, I always liked conlangs with rich inflectional morphology.
 
I made many [[conworld]]s, and discarded most of them again.  In the mid-80s, I came up with an ancient astronauts conworld involving a starfaring civilization on Earth about 12,000 years ago.  For this conworld, I made my first conlang (discounting the stillborn [[Homu|auxlang project]] my brother and I dabbled with a few years earlier) which was named [[Serindian]].  I soon found this project to be too cranky and unbelievable, and abandoned it.
 
At about the same time, I started playing [[role-playing game]]s, sometimes together with the aforementioned cousin.  In 1989, I left my home village near Lemgo and moved to Braunschweig to study computer science.  At that time, I wanted to become a computer game designer (an aspiration that I abandoned a few years later).  I soon found a role-playing group, and also started working on a new space opera setting involving human beings that had been relocated to various planets by aliens thousands of years ago (similar to the [[Traveller RPG]] setting).  I also started working on a cyberpunk-inspired near future conworld which would later transmute into the [[Global Spring]] project.
 
In the year 2000, I hit upon [http://www.alt-tolkien.com/r13home11.html a Middle-earth fan fiction story] about [[Elves]] in the modern world, which caused me to work on a conlang named [[Nur-ellen]], a descendant of [[Sindarin]].  This was briefly considered for addition to [[Ill Bethisad]], but the proposal was turned down at the will of both sides.  The project later evolved into [[The Elvenpath (Jörg Rhiemeier)|The Elvenpath]].  In 2004, I founded the [[League of Lost Languages]] as a larger collaborative framework for [[fictional language]]s "in the real world" of which the [[Albic]] languages form a part.
 
==Current conworld projects==
 
I currently have two conworld projects under construction:
 
* '''[[The Elvenpath (Jörg Rhiemeier)|The Elvenpath]]''' traces the history of a lost people, the [[Elves (The Elvenpath)|Elves]], from their Bronze Age beginnings to today. It is part of the [[League of Lost Languages]].  Part of The Elvenpath are the [[Albic]] languages, of which [[Old Albic]] is the most developed. Further conlangs related to Albic, the [[Hesperic]] languages, exist within the framework of [[Atla]].
 
* '''[[Global Spring]]''' is a near-future scenario inspired in part by cyberpunk SF but much lighter in tone, which lays out a pathway of [[Wikipedia:Sustainable development|sustainable development]] of humanity in the 21st century. There are no conlangs involved, only a handful of neologisms. Also, no Elves (at least, Elves play no visible role in it). And of course, no magic.
 
==On conlanging==
 
''What makes a good conlang?''  It depends on ''what it is made for''.  The kind of languages I am most interested in are ''fictional human languages'' (my interest in conlanging is basically an outcrop of my interest in conworlding), and a good fictional human language ought to resemble a natlang.  This is also my personal taste: to me, [[naturalistic artlang]]s are beautiful, the more naturalistic, the better.  The best way to build such a language is the [[diachronic conlang|diachronic method]], which I apply to my own conlangs.  Most non-naturalistic conlangs are rather ugly to my taste, though there are a few I find beautiful for some other reason.  (I haven't seen a natlang yet that struck me as ugly.  Not even languages with lots of uvulars, ejectives and wicked consonant clusters such as [[Wikipedia:Georgian language|Georgian]] - which actually doesn't sound harsher than, e.g., Russian, and has a ''fascinating'' grammar.) To me, among the greatest conlangs ever created are [[Wikipedia:Quenya|Quenya]] and [[Wikipedia:Sindarin|Sindarin]], while I find [[Klingon]] rather unappealing.  I especially like it when an author invents an entire ''family'' of related languages, with sound changes and all that.  This is also what I am trying to do with [[Albic]] and the wider [[Hesperic]] family.
 
I have also made the experience that in conlanging, the amateurs often outshine the professionals.  Most conlangs made for movies, TV series, games etc. are little more than relexes of English, and the scripts encountered in such media often merely assign alternative glyphs to the 26 letters of the Latin alphabet (and the inscriptions seen are often just plain English).  Most of the conlangs and conscripts from the CONLANG community are much better than that, even those designed by people who are not professional linguists.  (However, the standard of quality of conlangs in published works has been rising lately.)
 
I have made a similar observation regarding auxlangers vs. artlangers.  Many [[auxlang]] proposals I have seen are linguistically naïve, and the intellectual and linguistic brilliance I have found in many of the artlangs done by CONLANG list members is barely even approached.  (Of course, auxlang proposals are usually addressed at non-linguists, and many of the 'interesting' linguistic features found in some artlangs would conflict with the auxlang ideal of easy use and learning.  On the other hand, there ''are''  auxlangs that are linguistically brilliant.)  And then, of course, auxlangers are way too serious about their proposals.
 
It also seems to me that the 'auxlang race' has already been run - and English is the winner.  English is part of the educational canon in most Western and many non-Western countries; it is the language of most of the Internet, and the language most people today take recourse to whenever they assume that the person they are talking to is not of the same native language, etc. p. p.  I frankly don't see how any artificial IAL will be able to challenge this position in the forseeable future - not even [[Esperanto]].
 
==Other matters==
 
===Historical linguistics===
 
Another language-related interest of mine is ''historical linguistics'', including long-range relationships (most proposals are in my opinion poorly warranted, but I consider it very likely that [[Indo-European languages|Indo-European]] and [[Uralic]] are [[Indo-Uralic|related to each other]] and quite likely that the [[Mitian]] language families are more distantly related to each other), and the exploration of the lost world of [[Paleo-European languages]].
 
===Music===
 
I am also heavily into ''music''.  I am especially fond of progressive rock, and I am a member of a popular music choir - a nice way to meet refreshingly un-nerdy people.
 
===Role-playing games===
 
I first got into pencil-and-paper [[role-playing game]]s in my mid-teens, and played regularly for some time.  I have always seen RPGs primarily as a way of experiencing [[conworld]]s, and my interest in those games is entirely an outcrop of my interest in fictional worlds.  Lately, however, I haven't been playing regularly because I failed to find a group that suited me.  My main problem with RPGs as they are usually played is that most adventures and campaigns are combat-centred and non-violent solutions are often overlooked.  Nevertheless, my interest in such games has not faded completely; indeed, I plan to develop my conworlds as settings for RPGs (using a self-designed rule system named [[OURS]]).
 
===Sports===
 
I am not much of an athlete, but I like riding the bicycle, and swimming fully clothed (see the picture above).
 
===My nickname===
 
You may ask, why 'WeepingElf'?  Well, I have a somewhat [[Elves|Elvish]] mindset, and the madness of this world quite often makes me weep.  That's why.  BTW: 'Weeping Elf' is '''Alba Drananthada''' (or masculine, '''Albo Drananthado''') in [[Old Albic]].
 
==Relays==
 
{{torch|Conlang Relay 5|from=Skerre|[[Roman Germanech|Germanech]]|[http://www.valdyas.org/irina/archive/relay5/germanech.html torch]}}
{{torch|Conlang Relay 9|from=Kamakawi|[[Roman Germanech|Germanech]]|[http://www.quandary.org/~langs/relays/relay9/ring3/germanech/ torch]}}
{{torch|Conlang Relay 10|from=Teonaht|[[Old Albic]]|[http://steen.free.fr/relay10/old_albic.html torch]}}
{{torch|Conlang Relay 10|from=Wenedyk|[[Roman Germanech|Germanech]]|[http://steen.free.fr/relay10/germanech.html torch]}}
{{torch|Conlang Relay 11|from=Kash|[[Old Albic]]|[http://www.kunstsprachen.de/relay11/old_albic.html torch]}}
{{torch|Conlang Relay 13|from=Silindion|[[Old Albic]]|[http://www.conlang.info/relay13/albic.html torch]}}
{{torch|Conlang Relay 14|from=Carrajena|[[Old Albic]]|[http://www.conlang.info/relay14/old_albic.html torch]}}
{{torch|Conlang Relay 15|from=Khangaþyagon|[[Old Albic]]|[[Conlang Relay 15/Old Albic|torch]]}}
{{torch|Conlang Relay 16|from=Ithkuil|[[Old Albic]]|[http://qiihoskeh.conlang.org/rly/CTR16/JOAlbic.htm torch]}}
{{torch|Conlang Relay 19|from=Nalnuàntir|[[Old Albic]]|[[Conlang Relay 19/Old Albic|torch]]}}
{{torch|Conlang Relay 22|from=Ilaini|[[Old Albic]]|[[Conlang Relay 22/Old Albic|torch]]}}

Latest revision as of 07:54, 10 October 2021

Jörg Rhiemeier

Trench1.jpg

Birth: December 5, 1969; Lemgo, Germany
Profession:
  • Writer
  • Musician
Natural languages:
  • German: native
  • English: fluent
  • Latin: basic
  • French: basic
  • Spanish: basic
My conlangs:
Favourite other conlangs: Well-designed naturalistic artlangs, such as
Interests:
More information: Jörg Rhiemeier's home page

How I came to be a conworlder and conlanger

I don't recall exactly when the worldbuilding bug bit me, but it must have been about 1980, when I was ten years old, perhaps even earlier. What I remember are numerous sessions with a cousin of mine; we came up with new worlds almost weekly, even if those worlds were just maps with some shadowy ideas about the places shown. Our interest oscillated between fantasy and science fiction at irregular intervals.

1980 also was the year when my elder brother started learning Latin in school, and nosy as I always was, I leafed through his Latin school grammar and was enchanted by the beautiful inflectional paradigms I found therein. What a rich, colourful image compared to the structurally similar but phonetically bleached morphology of my native German! Since then, I always liked conlangs with rich inflectional morphology.

I made many conworlds, and discarded most of them again. In the mid-80s, I came up with an ancient astronauts conworld involving a starfaring civilization on Earth about 12,000 years ago. For this conworld, I made my first conlang (discounting the stillborn auxlang project my brother and I dabbled with a few years earlier) which was named Serindian. I soon found this project to be too cranky and unbelievable, and abandoned it.

At about the same time, I started playing role-playing games, sometimes together with the aforementioned cousin. In 1989, I left my home village near Lemgo and moved to Braunschweig to study computer science. At that time, I wanted to become a computer game designer (an aspiration that I abandoned a few years later). I soon found a role-playing group, and also started working on a new space opera setting involving human beings that had been relocated to various planets by aliens thousands of years ago (similar to the Traveller RPG setting). I also started working on a cyberpunk-inspired near future conworld which would later transmute into the Global Spring project.

In the year 2000, I hit upon a Middle-earth fan fiction story about Elves in the modern world, which caused me to work on a conlang named Nur-ellen, a descendant of Sindarin. This was briefly considered for addition to Ill Bethisad, but the proposal was turned down at the will of both sides. The project later evolved into The Elvenpath. In 2004, I founded the League of Lost Languages as a larger collaborative framework for fictional languages "in the real world" of which the Albic languages form a part.

Current conworld projects

I currently have two conworld projects under construction:

  • Global Spring is a near-future scenario inspired in part by cyberpunk SF but much lighter in tone, which lays out a pathway of sustainable development of humanity in the 21st century. There are no conlangs involved, only a handful of neologisms. Also, no Elves (at least, Elves play no visible role in it). And of course, no magic.

On conlanging

What makes a good conlang? It depends on what it is made for. The kind of languages I am most interested in are fictional human languages (my interest in conlanging is basically an outcrop of my interest in conworlding), and a good fictional human language ought to resemble a natlang. This is also my personal taste: to me, naturalistic artlangs are beautiful, the more naturalistic, the better. The best way to build such a language is the diachronic method, which I apply to my own conlangs. Most non-naturalistic conlangs are rather ugly to my taste, though there are a few I find beautiful for some other reason. (I haven't seen a natlang yet that struck me as ugly. Not even languages with lots of uvulars, ejectives and wicked consonant clusters such as Georgian - which actually doesn't sound harsher than, e.g., Russian, and has a fascinating grammar.) To me, among the greatest conlangs ever created are Quenya and Sindarin, while I find Klingon rather unappealing. I especially like it when an author invents an entire family of related languages, with sound changes and all that. This is also what I am trying to do with Albic and the wider Hesperic family.

I have also made the experience that in conlanging, the amateurs often outshine the professionals. Most conlangs made for movies, TV series, games etc. are little more than relexes of English, and the scripts encountered in such media often merely assign alternative glyphs to the 26 letters of the Latin alphabet (and the inscriptions seen are often just plain English). Most of the conlangs and conscripts from the CONLANG community are much better than that, even those designed by people who are not professional linguists. (However, the standard of quality of conlangs in published works has been rising lately.)

I have made a similar observation regarding auxlangers vs. artlangers. Many auxlang proposals I have seen are linguistically naïve, and the intellectual and linguistic brilliance I have found in many of the artlangs done by CONLANG list members is barely even approached. (Of course, auxlang proposals are usually addressed at non-linguists, and many of the 'interesting' linguistic features found in some artlangs would conflict with the auxlang ideal of easy use and learning. On the other hand, there are auxlangs that are linguistically brilliant.) And then, of course, auxlangers are way too serious about their proposals.

It also seems to me that the 'auxlang race' has already been run - and English is the winner. English is part of the educational canon in most Western and many non-Western countries; it is the language of most of the Internet, and the language most people today take recourse to whenever they assume that the person they are talking to is not of the same native language, etc. p. p. I frankly don't see how any artificial IAL will be able to challenge this position in the forseeable future - not even Esperanto.

Other matters

Historical linguistics

Another language-related interest of mine is historical linguistics, including long-range relationships (most proposals are in my opinion poorly warranted, but I consider it very likely that Indo-European and Uralic are related to each other and quite likely that the Mitian language families are more distantly related to each other), and the exploration of the lost world of Paleo-European languages.

Music

I am also heavily into music. I am especially fond of progressive rock, and I am a member of a popular music choir - a nice way to meet refreshingly un-nerdy people.

Role-playing games

I first got into pencil-and-paper role-playing games in my mid-teens, and played regularly for some time. I have always seen RPGs primarily as a way of experiencing conworlds, and my interest in those games is entirely an outcrop of my interest in fictional worlds. Lately, however, I haven't been playing regularly because I failed to find a group that suited me. My main problem with RPGs as they are usually played is that most adventures and campaigns are combat-centred and non-violent solutions are often overlooked. Nevertheless, my interest in such games has not faded completely; indeed, I plan to develop my conworlds as settings for RPGs (using a self-designed rule system named OURS).

Sports

I am not much of an athlete, but I like riding the bicycle, and swimming fully clothed (see the picture above).

My nickname

You may ask, why 'WeepingElf'? Well, I have a somewhat Elvish mindset, and the madness of this world quite often makes me weep. That's why. BTW: 'Weeping Elf' is Alba Drananthada (or masculine, Albo Drananthado) in Old Albic.

Relays

Conlang Relay 5 — Germanech
Skerre → torch
Conlang Relay 9 — Germanech
Kamakawi → torch
Conlang Relay 10 — Old Albic
Teonaht → torch
Conlang Relay 10 — Germanech
Wenedyk → torch
Conlang Relay 11 — Old Albic
Kash → torch
Conlang Relay 13 — Old Albic
Silindion → torch
Conlang Relay 14 — Old Albic
Carrajena → torch
Conlang Relay 15 — Old Albic
Khangaþyagon → torch
Conlang Relay 16 — Old Albic
Ithkuil → torch
Conlang Relay 19 — Old Albic
Nalnuàntir → torch
Conlang Relay 22 — Old Albic
Ilaini → torch