Dolphin Riders: Difference between revisions

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==Fayuvas (???)==
==Fayuvas (???)==
Note that there is no convenient way to represent the [[babakiam|Play]]-language pun in English, as no English word rhymes with ''dream'' and yet also relates to the meaning of the empire's name in Play, roughly "thornland" or "sharpland".  The founders were pacifists, originally from the [[Dolls|Bottom]] party, who denied their members the ability to own weapons or armor, making them "soft" (''fubap''), even as the rival parties around them remained heavily armed, and thus "sharp".
Note that there is no convenient way to represent the [[babakiam|Play]]-language pun in English, as no English word rhymes with ''dream'' and yet also relates to the meaning of the empire's name in Play, roughly "thornland" or "sharpland".  The founders were pacifists, originally from the [[Dolls|Bottom]] party, who denied their members the ability to own weapons or armor, making them "soft" (''nuufa''), even as the rival parties around them remained heavily armed, and thus "sharp".  The Play language distinguished between two words for softness: '''fubap''' describing something soft and thus flexible, and  '''nuufa'''  describing something very easy to rip apart.    As humans, the Bottoms realized that they were well described by both terms, but that the latter term was more relevant.


==Žayuvas (Creamland)==
==Žayuvas (Creamland)==

Revision as of 22:49, 29 September 2021

The MFZ Empires were three unrelated political empires that arose at the dawn of the Cosmopolitan Age. The original Empire, Mayuvas, was Dreamland, which acquired the byname after it came to be dominated by the Gold party, as the word for gold in Play was mayu. The other two empires, Fayuvas and Žayuvas, were then named as puns based on Dreamland's model.

There was no common trade union between the three empires, and they did not see themselves as an alliance. Their diplomats only met through a fourth party, Baeba Swamp, which at the time was run primarily by the Iron party, an offshoot of the much older Zenith party. Baeba Swamp was a single city, and not an empire, but it had a strong economy and was the center of world diplomacy. The common bond among the MFZ powers was that they were strong enough to achieve economic independence rather than depending on trade with Baeba; nevertheless, Mayūas and Fayūas traded with Baeba and with each other.

Note that the best transliteration of the names in the original Play language would be with the long vowel ū, giving Mayūas ~ Fayūas ~ Žayūas, but that from the earliest stages of Play exploration, their language was already resyllabifying sequences like these into having sequences like uv (pronounced as IPA [uw]).

Background

Mayuvas (Dreamland)

Structure of Parliament

Dreamland entered the Cosmopolitan Age under the control of the Dolphin Riders, who had declared themselves to be the seventh iteration of the ancient Gold party. As such, they governed Dreamland according to Gold ideals, meaning that in their Parliament, every tribe was given equal representation regardless of their size. In the Gold Empire and Nama, this had led over time to many tribes with very small populations governing their empires much as royalty would, since they had vastly disproportionate power over the larger tribes making up the common population. But in Dreamland, this process had not had ample time to take place, even though some tribes were much larger than others.

Recognition of new tribes

Historically, the Gold party had held the sole authority to determine what was and was not a proper tribe; this is why earlier Gold empires such as Nama had not simply disintegrated into thousands of single-family "tribes" each claiming full representation in Parliament. However, once the Gold party recognized a tribe, no future action by the Gold party could take this status away.

Because the Dolphin Riders were creating a new Gold government in a fresh territory, they drew all of the tribal boundaries themselves, and chose boundaries that they felt would help ensure a strong pro-Gold majority well into the future. This meant recognizing many different tribes among peoples who they believed would support the Gold agenda, while lumping historic enemies into the same tribe whenever possible. The Riders recognized that any group of people with its own language was an independent tribe, as previous Gold governments had done, and therefore had to concede the existence of hostile tribes such as the Tippers who had arrived from overseas, but areas of traditionally anti-Gold politics among the native Dreamer population were lumped into the Gold tribe, defying the traditional Gold practice of treating political parties with hereditary membership as equivalent to tribes. Therefore, the only way for any anti-Gold citizens of Dreamer descent to have a voice in the new Gold government was to learn a new language and attempt to join the tribe that spoke that language.

Yet, even as they denied the creation of tribes along political lines, they created dozens of new Dreamer tribes defined by geographical boundaries, claiming the minor dialectal differences between adjacent Dreamer territories represented separate languages, and that these were therefore separate tribes entitled to equal representation in Parliament. The Gold party realized that they could not count on these discrete geographical regions to all support pro-Gold policies indefinitely, but hoped that they could always maintain a pro-Gold parliament by rewarding pro-Gold tribes with extra representation as they created further divisions within those tribes while refusing to recognize any divisions within hostile tribes.

Many purist Dreamers opposed this procedure, saying that the Gold party's long history of stability derived from its practice of respecting the rights of minority tribes and parties.

Family planning

The Dreamers planned to lower the global birthrate across their empire, saying that they had already achieved the ideal population for their territory, and that continued growth would be detrimental in a peaceful world. They also shut off immigration, even though they knew that immigrants had been strong supporters of Gold politics in the past.

To encourage lower birth rates, the Dreamers championed homosexuality for both men and women, and disincentivized large families, doing precisely the opposite of what the Players were doing in Žayūas. The Dreamers also promoted a traditional male-led society, in contrast to the feminist societies to their east.

Language

The Dreamers continued to speak their inherited Dolphin Rider language in daily life, but unlike Dreamers of the past, they promoted bilingualism for common people and scholars alike, and those near Baeba Swamp came to speak Ogili, the descendant of the Leaper language that had taken root there.

Growth of the Kapa corporation

An STW-like corporation arose and soon controlled much of Dreamland's economy. Unlike STW, it did not have a child-focused growth model, as Dreamland did not have a large population of orphans or children seeking to run away from home. Kapa was "cephalist", and thus anti-"sarabist".

Fayuvas (???)

Note that there is no convenient way to represent the Play-language pun in English, as no English word rhymes with dream and yet also relates to the meaning of the empire's name in Play, roughly "thornland" or "sharpland". The founders were pacifists, originally from the Bottom party, who denied their members the ability to own weapons or armor, making them "soft" (nuufa), even as the rival parties around them remained heavily armed, and thus "sharp". The Play language distinguished between two words for softness: fubap describing something soft and thus flexible, and nuufa describing something very easy to rip apart. As humans, the Bottoms realized that they were well described by both terms, but that the latter term was more relevant.

Žayuvas (Creamland)

Žayuvas got its name when the rebel Tink army invaded their ally, the Play party, and the Players responded that they would sooner ally with their historical enemy, Dreamland, than to make peace with the Tinkers. The Players' own party name had been a pun when first coined, and they were fond of puns even in wartime, so the name of their new empire came to be used in diplomacy and regarded as a legitimate name of the Play territory; nevertheless, they also called their territory Memnumu.

Like the Dreamers in Mayūas and the Hailstorms in Fayūas, the ruling Police faction took control of Žayūas and laid out long-term plans for their empire's stability. The Police were the ruling class of the Play party. Their empire's longstanding problems with poverty and education turned into an advantage: their people spoke many languages rather than one, and thus had access to much local knowledge, handed down for many generations, that was out of reach of all foreign empires. Although the Leapers had burned many books, others had survived. Furthermore, the Players had spread their own language far beyond their borders, and thus had access to knowledge of the happenings of the foreign empires as well.

Diplomatic contacts

Notes