Political parties of Teppala

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This list of political parties on planet Teppala is loosely ordered by date, then by geographic region, and then by date again. There is no alphabetization, either in English or in the parties' founders' languages.

Political parties of prehistoric Nama

Nama's Mirror Project allowed all political parties a piece of Naman territory, even those that were at war with Nama.



Political parties of the early settler states

Political parties of Paba

Pabap royal family (PPT)

The Pabap royal family was an absolute monarchy with no rights for commoners.

  1. Slavery: Because of Paba's high birthrate, slaves can be sold at high rates to surrounding nations to bring more money into Paba.
  2. Pacifism: Paba shall never maintain a military, and foreign nations can invade Paba at will.
  3. Diversity: Race is no barrier to friendship, and the blonde Pabap people are just as much a part of the land as the many dark-skinned aboriginal tribes around them.


PPT's pacifist party policy only appeared after they had defeated most of the dark-skinned aboriginals; prior to that, they had had an army but only fought in wars in which other aboriginal tribes were on their side.

Political parties of Thaoa

Thaoa's three major parties were unrecognized by Nama because Nama saw political parties as tribal organizations, whereas Thaoa's parties were based on ideology. Therefore Nama only allowed one Thaoan party at a time to vote in its symposiums, and the three major parties traded places according to their share of the domestic vote.

Olathilaet

The Beach party (olathilaet) is a party founded specifically to oppose slavery. Most members want to free all Pabaps living in Thaoa, but some say that they should be sent home to Paba instead, or exported to colonies such as Qoqendoq.


Čekhak

Cekhak is the preexisting pro-slavery party. They have always been pro-slavery, but before the uprisings of the Olathilaet, they had no serious opposition on this issue, and chose to mostly organize around other issues. When it became clear that slavery was going to the primary political issue in Thaoa for a long time, the Čekhak party took in all of the other minor pro-slavery parties and re-founded them as Čekhak.

Cekhak has its own diplomatic organizations since it considers itself the ally of the Pabap royal family. Beginning around the year 1650 AD, Paba's government invited Thaoans of the Čekhak party to move into various cities in Paba to help gather Pabap slaves to export back to Thaoa. They also cooperated on military issues as well, which is why Thaoa stopped its periodic invasions of Paba after around 1650. Thus, Paba reliably supported the party that existed to abuse Paba and rejected the party that wanted to help them become free.


Isyna

The Ilhina party, not the same as Litila.

Political parties of the Gold Empire

Party of power

Gold (GDX-1)

The Gold party ruled the empire from Nama.

  1. Representation: Minorities should be given extra political power to oppose the majority, even when this weakens the Gold party's share of power.
  2. Religion: Gold party members may have any private religious beliefs, and therefore, internal religious conflicts and debates are forbidden. However, Goldies must resign any affiliations with the parties whose members adhere to a single religious creed.
  3. Harmony: The Gold party cannot split; any conflicts between factions must be resolved internally, and there must be only one Gold army in the world.
  4. Slavery: Slavery is allowed, and slaves are not allowed to leave the empire without permission from the Gold government.

Note that Sĕyepa, Polotta, and Text were all branches of Gold;[1] since the Gold party refused to split, each internal faction was never considered a party of its own and came to power only when its supporters came to wield a majority in the Gold party.

Free minority parties

The conquering Naman warlords enslaved all of the dark skinned people in their empire, whether aboriginals or not. Then, they selected the blonde, blue-eyed Pabap people to serve as the middle class, and even encouraged more Pabap people to move in. With Nama's help, the Pabaps organized themselves into three new political parties, which represented the only permitted opposition to Nama's ruling Gold party in the empire at large. Nama allowed many Pabaps to live extravagant lifestyles within sight of the many slave plantations, and in some cases the Pabaps were actually richer than the slavemasters. Thus, some slaves came to hate the Pabaps even more than they hated their Gold party slavemasters.

By ensuring that all three of the opposition parties were of the same race, the Namans diverted negative attention from their own Gold party, which was mostly run by people of the Repilian tribe with some admixture from other nearby tribes. The Pabaps' light skin and hair contrasted starkly with the dark skin and hair of the slaves, whereas the Repilians had dark hair and a moderate skin tone. And since the Pabaps were allowed three parties whereas the Gold slavemasters confined themselves to one, the Gold party was able to claim that the Pabaps were the true oppressor class, even though the Gold navy had control of the seacoast and was letting more Pabaps move in every day.

Soft Hands (SLP)

The Soft Hands party (Pasulup) represented Pabaps who spoke the Gold language and descended from people who had worked shipping trade items back and forth between Paba and the Gold Empire. However, Nama forced them all to stay on land and live as ordinary citizens.

  1. Slavery: Slavery is allowed, but is not the best way to run an economy.
  2. Intermarriage: Softies should marry men and women of other tribes to form close bonds.


Nama's government considered SLP a racial group, and by marrying any other tribe, the SLP people lost their membership in the party. Therefore SLP never experienced strong population growth.

Protection (PST)

The Protection party (PST), also known as the Big Hearts or simply Hearts, was another party composed of Pabap people who lived mostly in the northern part of the Empire and worked in specialized trades. Unlike most people, they were allowed to get on boats.

  1. Free labor: Slavery is immoral, and should be stopped at all costs.
  2. Humanitarianism: PST people must rescue slaves of all tribes, and bring them to safety in Paba, even when facing heavily armed and hostile slavemasters, or even in some cases hostile slaves.
  3. Pacifism: The Hearts party shall always be a party and not an army. Hearts are allowed to carry weapons for self-defense only.
  4. Settlement: The Hearts' homeland, Paba, shall set aside land for immigrants from foreign tribes, particularly freed slaves, and must allow foreign tribes to live in peace within Paba even if they had been hostile in their original homelands.

Western Pabaps (WPB)

The Western Pabaps were representatives of the Pabap royal family (PPT). For legal reasons, Nama considered them to be a separate party from PPT, but since PPT and WPB nearly always agreed, their voting power was doubled in worldwide symposiums.

  1. Monarchy: Loyalty to the Pabap royal family transcends all ideology; Pabaps must serve Paba's interests even when abroad.
  2. Tribalism: Members of WPB must be of pure Pabap descent; foreign tribes are allowed to become allies but not members.


Nama did not allow the three Pabap parties to marry foreign tribes, even though two of the tribes were friendly to intermarriage with foreigners. Therefore, when mixed marriages occurred, Nama stripped the party membership of the entire family and, if the non-Pabap partner was a slave, also enslaved the children. Since few Pabaps would stand for this, such mixed marriages tended to migrate back to Paba for safety. However, Nama soon outlawed this as well, since it was legally equivalent to helping slaves escape.

Loyal slave party

Nama soon created a fourth minority party for slaves who decided to support the Gold party despite the low position it put them in. Many of these slaves were descended from people who had had low opinions of the preceding Star government and preferred to live in slavery under the Gold party than to see the Star Empire reborn.

Life in Death (LID)

The Life in Death party represented a group of dark-skinned slaves who were captured by Nama but refused to convert to the Gold party. Nama spared their lives because they were believed to be harmless people who would not manufacture weapons or attempt slave revolts. Their platform was very similar to the Gold party's platform, even though the Gold party kept them tightly bound in slavery.

  1. Slavery: Slavery is moral, and current LID members who are slaves should accept their duties and not seek to escape. Neither should free LID members help enslaved LID members to escape.

Nama's Gold government allowed free LID members to become slaveowners themselves through a legal loophole in which people LID landowners could trap people who trespassed on their property and refuse to let them go. This was legally different from the type of slavery that the Gold party practiced. However, for safety, they could only do this in northern areas where Nama's military was strong enough to keep people safe.

Minor regional parties

Feather

The Feather party represented Lenian people in Subumpam who supported the Gold party but refused to join.

  1. Free labor: Slavery is immoral in all forms; neither ethnic minority nor intra-tribal slavery operations are allowed.


Wolf in Wool

This was the smallest recognized party, consisting of a single campsite in eastern Subumpam. This camp had originally been run by Nama, and housed captured slaves from the #Dabondi rebel group who had attacked Subumpam. Yet the Subumpamese campaigned against the slavery operation, and Nama responded by arresting the anti-slavery Subumpamese people and interning them in the slave camps. Thus there were now two groups of slaves, light-skinned Subumpamese and dark-skinned Dabondians. The Namans knew that this system had worked well in the tropics, and sought to replicate it in the cold climate of northeastern Subumpam. However, they soon transferred ownership of one of their campgrounds to Paba, which for legal reasons meant registering a new political party just for the one campground. Thus Wolf in Wool was by far the smallest party with representation in the Gold Empire's parliament.

  1. Slavery: When enslaving two groups, if one group of slaves has higher status than another, the two are unlikely to unite in revolt.


Zenith (XLG-1)

Vampires (A2G)

The Andanese people never formed a political party of their own, preferring to use the parties of the nations they lived in. But in Nama's Mirror Project, they were nonetheless recognized as a single political party, called the Vampires after the parasitic lifestyle of the typical Andanese family.


  1. Handful culture: Anything that Andanese people can grab with their hands becomes their property, and no member of another tribe may take it back.
  2. Hardiness: By accepting poor living standards, tribal members may survive where enemy tribes cannot and increase their population at precisely the times when enemy tribes are struggling. (This lifestyle is known as găya in Khulls.)

Banned slave parties

Nama's ruling Gold party enslaved all of the credible opposition parties. Although the Stars, Crystals, and the other groups were all enslaved, Nama allowed the parties to survive and send representatives because they did not want the slaves to unite with each other against Nama.

Stars (AST)

Also known as the Gilgosi; these people comprised the majority in their empire but were unable to wield power because they were all enslaved. Although they were nominally a branch of the Crystals, they considered themselves older than the Crystals because they were preserving the belief system that had dominated the empire before the Crystals had been founded; at that time, political parties had not existed. The Crystals accepted this claim, and therefore both sides agreed to let AST call itself the Star party.

  1. Nationalism: The Star party's loyalty is to resurrect the Star Empire and increase the standard of living for all Star people; this may or may not require a war.
  2. Tribalism: The Pabaps and their allied tribes must be killed or expelled from the Star Empire; they are of no value even as slaves.

Crystals (CRY-1)

This party had been founded around 1550 as a free organization but upon the establishment of the Gold Empire they were enslaved.

  1. Transnationalism: Crystals should ally only with other Crystals, and never with nations.
  2. Free labor: Slavery is forbidden, but the Crystals are only obligated to free other Crystals, and are not required to intervene in third-party conflicts where one foreign tribe is enslaving another.



Dabondi

Ruled in Taryte.

  1. Patriarchy: Nama's feminist reforms should be abolished; men should control their wives and children.
  2. Tribalism: Ethnic minorities must not cohabit with Dabondi members; even ideologically sympathetic people cannot join Dabondi if they are of a different race. However, some closely related tribes are allowed to convert.
  3. Communication: Freedom of speech is important; the many allied parties of the Gold government should be encouraged to openly criticize the Goldies.

Cranberries

Allied parties of the unconquered rainforest

In the tropical rainforests of Amade, Atlam, and nearby areas, Nama's rule was very weak, and mostly confined to naval patrols. Thus they were forced to make deals with local warlords. Many warlords were descendants of Naman generals who had ignored the Stars' surrender and continued to push further south into Star-held territory, where they set up slave operations initially loyal to Nama but outside Nama's control.

Other warlords were Stars who had resisted the advance of the Naman army and considered themselves to be part of the Star Empire, not the Gold Empire. These people had been enslaving kidnapped Lenians for hundreds of years, and Nama's edict freeing the Lenians had no power here. The Stars also enslaved the descendants of other Stars, because their court system could strip tribal membership from criminals, and therefore deliver them into slavery. However, the slavery tasks assigned to the light-skinned Lenian slaves were typically more dangerous and more strenuous than those assigned to the dark-skinned slaves.

When the invading Namans saw what the Stars were doing, they copied the system and therefore also enslaved both the Lenians and the Stars. They renamed the dark-skinned slaves Swords (QES) and the light-skinned slaves Divers (DIP). They promised to keep the two groups separate so that they would come to hate each other instead of uniting in revolt against their masters. Unlike the Stars, however, the Naman slavelords assigned equally difficult labor to slaves in both groups.

Because the rebellious Naman warlords had signed a treaty with the Stars, Nama considered them to have become Stars. Therefore, they refused to recognize the legitimacy of any of the warlords, and the only votes in the tropics came from the slaves, who were represented by diplomats who lived in safe areas of the north, and acquired knowledge of the situations of the slave groups from censuses and trade. The warlords in the tropics mostly cooperated with Nama's censuses because they knew that Nama was too weak to enforce any new policies that might arise from slaves' outvoting their masters in the central government symposiums.

Nama accepted the division between the light-skinned Divers and the dark-skinned Swords; though they claimed to represent the opinions of the two groups, in practice their representatives tended to agree with the Gold party on all points except for slavery, as the slaves made it clear they opposed slavery of all groups, not just their own.

Diver (DIP)

The Diver party represented the descendants of Lenian slaves abducted from Paba and Subumpam during the reign of the Star Empire; all slaves with blonde hair were classified as Divers. Although the Gold party had freed the Lenian slaves upon establishing its own empire, disobedient warlords kept the Divers bound to plantations in the rainforests of the extreme south, side by side with the many groups of dark-skinned slaves.

On most issues, DIP agreed with the Gold party, but they opposed slavery. Since Nama's reach in this area was very weak, the Diver people could not control their votes, and had to rely on representatives living in the north who were able to attend Nama's symposiums. For this reason, the Diver representatives had no intentions of opposing Nama's ruling Gold party, and served only to amplify the Gold party's voting power, except on the singular issue of slavery.

  1. Free labor: Slavery is immoral and should be abolished.

Sword (QES)

The Star slavemasters created the Sword party to represent the dark-skinned slaves in the far south who were not affiliated with any other party. They were largely descendants of criminals who lost their membership in the Star tribe as penalty for their crimes, and thus became valid targets for eternal hereditary slavery. Even so, some slavemasters claimed that most Swords had been abducted from the neighboring empire of Kxesh, and the name "Sword" reflected this claimed origin.

Most Swords who understood politics rejected their identity and considered themselves to be #Crystals, but could not express their positions because they were enslaved.

The Swords tended to live in close contact with the light-skinned Diver slaves, and their representatives in Nama's Gold government agreed to always vote identically on major issues since the interests of the two groups of the slaves were very similar. Nama's government took a census of all the slaves, counting all of the dark-skinned ones as Swords and all of the light-skinned ones as Divers. Nama promised to eventually bring the Divers to freedom, but not the Swords, because they considered the Swords to be descended from the Stars, and therefore deserving of slavery. Seeking higher status, some Swords converted to the Diver party, thus making the blonde blue-eyed Divers more diverse, but it was not until 2155 that Nama recognized these conversions. By allowing the Swords to become Divers, Nama effectively relinquished their claim that the Swords deserved to be enslaved, and hoped that the Sword party would soon disappear. But the rebellious slavemasters kept the racial division in place because it prevented a united slave revolt of the pink and brown slaves against their rulers. For the most part, the slavemasters also continued to give the Diver slaves more dangerous work, discouraging Swords from conversion. Thus, most Swords remained Swords, and passed down their identity to their children. Furthermore, the slavemasters tried to keep the Divers and Swords from learning each other's languages, even though this meant that the slavemasters would need to learn three languages themselves.

  1. Free labor: Slavery is immoral and should be abolished.

Extra-Naman parties

Litila

  1. Food supply: As humans are very easy prey, hungry animals are allowed to eat humans, and humans should welcome their predators as fellow animals living in harmony with nature.


FILTER

Only a tiny number of FILTER people lived in the Gold Empire. They were the only light-skinned people in the anti-Nama group, and were outnumbered by a wide margin. They considered themselves close allies of the Crystals.

  1. Feminism: Women should dominate men in all avenues of life, including by violence.
    Men are allowed to join FILTER, but women may kill these men and not face a penalty.
  2. Expansion: FILTER should expand to cover the entire world. All enemy tribes may be killed, but peaceful conquest should be pursued when possible. FILTER men are allowed to rape the women of enemy tribes and face no penalty.

Political parties of Dreamland

Baywatch (DRM)

The founding party of Dreamland called itself the Dreamers, but when rival groups emerged, they adopted the name Baywatch for themselves and retained the name "Dreamer" for projects on which the various Dreamer sects agreed to cooperate.


  1. Economic equality: Property should be owned communally; saving money is allowed, but high taxes ensure that no citizen can ever acquire enough wealth to command and control any other citizen.
  2. Austerity: The economy must be directed towards the provision of food and medicine first, with all other economic activity being classified as luxury living and subject to high consumption taxes.
  3. Education: Child labor is abolished; free public schools shall be opened in every town.
  4. Urbanism: Humans are strongest when in compact habitats; people should live in cities rather than spreading out over the countryside.
  5. Racial harmony: Tribal boundaries are abolished; all citizens are members of the Dreamer tribe.
  6. Centralization: The best government is a centralized one; there should be only one Dreamer nation in the world.
  7. Territorial growth: The Dreamers shall strive to conquer the tropical paradise of Baeba Swamp and make it the capital of the future enlarged Dreamland.

Dolphin Riders (DPR)

In western Dreamland, a new political group called the Dolphin Riders (Neamaki) soon appeared. These people were similar to the founding Dreamers, but considered themselves even more liberal and willing to fight to destroy traditional society. They, too, considered themselves a nation defined by politics rather than tribal identity, and stated that to join the Neamaki one must follow certain rules:

  1. Harmony with Nature: Humans are a part of nature, and are required to respect their role. Therefore:
    Dolphins are recognized as the rulers of the sea, and humans as the rulers of the land. Since humans need access to the sea, they must respect and obey the dolphins when they leave the shore.
    Clothes are forbidden except for those working dangerous jobs or in the military. Protection from the sun is also discouraged; people are encouraged to live in open-air buildings where the sun pours in from the top. (The Neamaki were founded in a sheltered valley, where they received little rain.)
  2. Invincibility: The empire of Laba has the right to attack any foreign nation for any reason without fear of a counterattack. All foreign nations are to be submissive to the will of Laba. Anyone claiming allegiance to Laba is part of Laba. The Neamaki are part of Laba.
  3. Freedom: Freedom is the most important goal to strive for, above even the goal of building a better state.
  4. Truth: False knowledge should be forbidden, and since the Neamaki philosophy is true, all ideologies opposed to Neamaki are forbidden.
  5. Militarism: Peace is a goal, but war is the only way there.


As the Rider state grew, its leaders backed down on their beliefs in invincibility and the censorship of opposing ideas. They remained a single party, and therefore their leaders' decisions affected all Neamaki people, but they had many internal divisions where people who disagreed with each other on various ideas promised to cooperate with the other Neamaki people even so. Furthermore, despite their commitment to a pluralistic government, they soon submitted to the rule of a king, Isene.

Foam (PDP)

Foam (Sessi) is a confederation of states along the inner south coast of Dreamland. It is one of two unrelated parties calling itself "Soap"; for disambiguation, this party uses Foam and the other uses Bubbles.

  1. World government: The goal of uniting all nations into a single supranational union supersedes all others, with all decisions being made by consensus.
  2. Pacifism: The Soap Union must pursue peaceful relations with outside powers, but must maintain a military to protect itself from invasion.
  3. Harmony with Nature: Humans shall not intrude into animal habitats unless ready to face the dangers of an animal attack; humans must not attack animals who live outside human settlements, even in self-defense.
  4. Feminism: Women and men are both allowed to hold power in the government, but a woman's judgment may be required for certain actions.

Wild (MWZ)

The Wild party is the political arm of the Hipatal tribal confederation founded in 14287 BC. It adopted its name very late in history; previously they had remained aloof and refused to identify as a political party. They also used the name Fire League for any alliance in which they were the dominant member; however, they never developed a common military.

The Hipatal people had sailed eastward around the planet to settle the continent of Rilola, whereas all other tribes had taken the shorter route from east to west. Although their journey was much longer, they settled islands on the way and thus gained knowledge of oceanography.

  1. Invincibility: Laba governs the world, and reserves the freedom to attack any nation without fear of a counterattack. Hipatal is part of Laba.
  2. Tribalism: Mixed race people are not Laban; mixed marriages are allowed, but the children cannot rise to power. Laba consists of many tribes.
  3. Naturism: Humans are part of nature, and should live close to nature.
  4. Weapons: A weaponless society is ideal, but when weapons are necessary for survival, all people shall have access to the same weapons the military uses. No citizen should fear the military.
  5. Diversity: A proper government unites its people's extremes, with no groups left outside to become enemies of society. Thus, all Laban tribes must be represented in the government, and there should be ample numbers of women among the men.
  6. Economy: Money should be shunned, and wealth owned communally as much as is possible. Citizens with special needs may sometimes be allowed to take more than their fair share of food and other belongings, but disability is no excuse for extravagance.
  7. Gender: Both men and women may hold positions in the government, but men may be required to serve military obligations that women do not share.
  8. Slavery: Slavery of non-Laban peoples is allowed.

Lohi

Lohi is a group of ethnic Labans who seceded from the Fire league and joined the war on the side of the Cold Men. Since no Cold-allied army had ever breached the border of Dreamland, Lohi was the only pro-Cold league in all of Dreamland.

Political parties of the Lantern Empire

Thunderers (ALT-2)

  1. Tribalism: States are allowed to restrict habitation to exclude foreign tribes and aboriginals.
  2. Communitarianism: Minorities have no rights.
  3. Justice: All crimes are legal so long as they benefit the perpetrator more than they hurt the victim. The judicial system is abolished.
  4. Hardiness: True Thunderers are strong people who would never let a disease confine them to a life of pain; any adult who complains about their medical problems should be killed.
  5. Solidarity: Crimes against foreign tribes are expressions of the power and beauty of God; one who feels guilt for such a deed is not a loyal tribesman.
  6. Gender roles: Women should have large numbers of children, and men should dedicate their lives to protecting their wives and children. All able-bodied men should serve in the military. However, female political leaders will often lead the nation better than any man could, and therefore power should be shared by both men and women.
  7. Expansion: The Thunder Empire should conquer and patrol cold, unlivable mountain peaks in order to also control the areas around them.

Kyry (KYR-2)

Based in the desert plateau of upper Taryte.

  1. Slavery: Slavery should be practiced only within a race, rather than one race enslaving another. This ensures that the slaveowners are intimately protective of their slaves.
  2. Tribalism: Non-Taryteans are not welcome in Taryte, even as slaves. The Tarytean government's pact with the Thunder Empire must be repealed.
  3. Gender roles: All women are slaves; a man is not tied to his own wife, but may impregnate an arbitrary number of women. Men are responsible for military service and manual labor.
  4. Childcare: Child labor begins at the age of five; children who do not work hard enough must be killed.
  5. Nature: All animals should die; the ideal environment for humans is one with hot sunshine and free of all natural dangers.
  6. Body integrity: Obesity is a crime, punishable by starvation. Anyone prone to sunburn must die. Babies born with blue eyes must also die.
  7. Hardiness: By adapting to hot dry climates, the people of Kyry can live where others will not and thus outgrow enemies who depend on gentler natural environments.

Political parties of the greater Crystal Empire

The Crystals conquered the Thunder Empire in 3785.

Thunderers (ALT-3)

  1. Tribalism: States are allowed to restrict habitation to exclude foreign tribes and aboriginals.

Political parties of the greater Baywatch Empire

Thunderers (ALT-4)

  1. Tribalism: States are allowed to restrict habitation to exclude foreign tribes and aboriginals.

Political parties of the Thunder Empire

Thunderers (ALT-5)

  1. Diversity: Ethnic minorities are an important part of the Thunder Empire because they provide the slave labor that drives the empire's efficient economy. All ethnic minorities must be enslaved, with the most dangerous labor going to the descendants of the Dreamer tribes who invaded and occupied the empire for forty years.
  2. Tribalism: Slaves are not allowed to convert to the Thunder party, even through marriage.
  3. Wealth: The rich are allowed to commit crimes so long as they compensate the state by donating money. Compensation to the victims may or may not be required.
  4. Education: Children should study hard in school; both public and private schools are legal.
  5. Defense: Small boys shall join the military and remain in service for the remainder of their life. Men in combat lose their voting rights. However, much of the military's duty is noncombative.
  6. Elections: Voting rights begin at age 5; all citizens who pay a fee are allowed to vote on proposals written by the government, and citizens can vote many times by repeatedly paying the fee. Slaves cannot vote even if they acquire money.
  7. Experience: Incumbents in office can only be replaced by a younger candidate or one over the age of 50.
  8. Economy: The economy shall be centrally planned, with all prices set by the government. Private businesses are allowed, but the government may tax businesses at arbitrarily variant rates in order to privilege pro-Thunder businesses over others.
  9. Inheritance: Upon reaching the age of 45, or when their eldest child reaches the age of 15, citizens are required to give up all their money to their children. If they have no children, they must choose some other citizen to give their money to.

Opposition parties

Raspara (PEG)

The Raspara supported a parasite-predator economy, in which they would settle in a host nation where the majority population would work and provide them with food, but they would be heavily armed and could attack the hosts if they tried to complain. They sometimes referred to themselves as the Parasite party, and their acronym in English spells Parasites eating good.

  1. Slavery: The Raspara must always be actively enslaving a subset of the host population.
  2. Exemption: The Raspara must always spare another subset of the host population from slavery, in order to divide the middle and lower classes against each other.
  3. Military: The host population, not the Raspara, is responsible for military defense of the nation.
  4. Settlement: The Raspara people should be settled throughout the nation, but must have at least one Raspara-exclusive colony, ideally in the center of the nation, into which they can retreat in the event that the host nation is invaded. If the Raspara cannot be present in every city, there must be in their place a different minority that is willing to collaborate with the Raspara. The host population cannot have any territory completely to itself, even in the poorest parts of the nation.
  5. Population growth: The Raspara must always remain a minority in their occupied nation, in order to ensure a plentiful supply of people to dominate. If the Raspara birthrate becomes too high, a new war must be launched in order to increase the supply of people to rule over.
  6. Wealth: Living standards in the Raspara colonies must be superior to those in the nation as a whole.
  7. Communication: Public criticism of the Raspara should be at best illegal and at least frowned upon by the masses of the host population. Raspara people should be seen as superiors who are immune from criticism and reserve the right to attack without fear of retribution.
  8. Empowerment: Raspara people should be nominally represented in areas in the government in which they are not already fully in control.
  9. Protection of women: If a host population considers itself to be a male-dominated society, in which men are responsible for protecting women, prostitution of a very abusive sort must be openly practiced and promoted in cities dominated by the host population, but strictly suppressed in cities dominated by the Raspara. To avoid the appearance of impropriety, these prostitution operations should be run not by Raspara in disguise but by members of a different minority, distinct from both the Raspara and the host population.[2] Additionally, the customers of these prostitutes must be members of the host population rather than the Raspara.
  10. Crime: Crime must be punished more harshly when committed by a member of the host population, particularly a male, than by a Raspara.
  11. Corporate governance: Raspara people are not allowed to work for companies in the host country unless all of the people above them in the corporate hierarchy are also Raspara. If no such employer can be found, a new company must be created to find jobs for the Raspara.
  12. Membership: Politically successful members of the host population must be targeted with invitations to join the Raspara, in order to deprive the host population of its most powerful defenders. On the contrary, unsuccessful members of the Raspara population, including criminals, will forever retain their right to remain a member of the Raspara.

Soap Bubbles (BUB)

A small party based in Paba.

Save the World (STW)

Confined to the city of Lypelpyp and surrounding trade routes.


  1. Education: The best school is a private business where children are paid handsomely for their work.
  2. Economy: By minting a private currency, a business can warp its host nation's economy and seize control.
  3. Immigration: Illegal immigration can bring positive changes to a society.
  4. Technology: Technology and intelligence amplify the power of work.
  5. Leadership: Power must be kept in competent, honest hands. Children should answer only to women.
  6. Gender roles: Men can best serve women through military service. Women should make most decisions in politics, but men who fulfill military obligations can wield political power directly during peacetime and indirectly during war.
  7. Pressure: Harsh treatment of new recruits must be balanced by handsome rewards for those who stay on.

Political parties of Moonshine

Moonshine was the leader of the Feminist Compact, a group of nations led by women who shared a military and pledged to defend each other against all outside armies. Moonshine was a single-party state, but they tolerated Moonshine-allied parties in the other nations of the Feminist Compact.

Moonshine (MS4)

  1. Pacifism: Peace is the primary goal of human society, and Moonshine diplomats should intervene to end wars in foreign empires, even when there is no possible benefit to Moonshine.
  2. Justice: Powerfully evil people should be killed, but not tortured. Criminals who are able to be stripped of power should be treated as kindly as law-abiding citizens. Sinfulness is no basis for punishment; only chance of repentance is. And this works only for those who will repent.
  3. Feminism: Only women are allowed to have opinions on politics.
    Married men may not own property. Women own their husbands, and may kill husbands for disobedience, though they must declare their action to a council of local women before doing so.
  4. Police: Despite the rural nature of Moonshine settlements, people live best when close together, and a large police state is required to control men's behavior and keep children safe.
  5. Division of power: There is no head of state, but rather a council of eight women, one for each department of the government. Local rulers known as toparchs may overrule the federal government in many ways.
  6. Childbirth: Women are not allowed to work during pregnancy, and most jobs require women to also remain at home after birth.
  7. Purity: Moonshine territory is for the Moonshine tribe only; conversion is allowed, but must be very difficult.[3]
  8. Education: School must be run by the government.
  9. Sexuality: Homosexuality is allowed, and gay marriage is legal for both sexes.
  10. Taxation: No taxpayer shall be required to pay more than 50% of their annual income in taxes. No more than 35% of any citizen's annual income can be spent on state and local taxes.
  11. Labor : Labor unions are allowed.

Political parties of Lapea

When Dreamland's Ntampamwa army defeated Altotta in 3958, they occupied the entire territory. However, the Baywatch party, which had retained power in the extreme northeast of Dreamland, controlled about half of the traffic by both land and sea. In 3968, the Baywatchers finalized a treaty with the defeated Altotta empire establishing several points:

  1. The defeated empire is renamed Lapea,[4] and its capital territory is the Baywatch home territory of Sesēre.
  2. The Baywatch army is responsible for defending the border and maintaining relations with Dreamland proper, and also for the occupation of Baeba Swamp, which held significant resistance to the new treaty. No other armies are permitted to exist in Baywatch-held territory.
  3. Eastward of the Baywatch-held territory, the Lapea government shall report to Baywatch, but the Baywatch army will make no attempt to enforce its laws.

The Baywatch occupiers maintained friendly relations with Ntampamwa but allowed the citizens of the vast eastward Lapea territory more freedom than a direct Ntampamwa occupation would have entailed. Ntampamwa agreed to this compromise because they knew that the east was far too large an area to occupy, and that its most economically productive territory was located a great distance away from Dreamland. In 3977, a civil war in Dreamland locked Ntampamwa out of power altogether, giving sole control to the Baywatchers.

The Baywatchers standardized maps with north on top and the Baeba/Lapea axis as the zeroth meridian. Thus the former Altotta was divided into near, middle, and far east.

Baywatch

Baywatch (DRM-3)

The Baywatch party authored the treaty establishing the Lapea government, and although it was nominally a one-party state, both the Baywatchers and their subjects knew from the beginning that life in the vast eastern areas of the empire would be little changed from before the treaty and that many armies were competing for control of the remains of the empire.

Eastern opposition parties

Raspara

See above.

Găpa (ALT-6)

An alliance of tribes with blonde hair; claimed to be allies of Dreamland, particularly the western Dreamers. However, they had no realistic means of contacting western Dreamland and so simply governed their cities as independent toparchies.

This is the same party as the Thunderers of 3884, which is why they distrusted Baywatch but supported the Lenians in Laba.

Crystals (CRY-6A)

See above. The Crystals fought harder against Baywatch than any other party because their capital, Baeba Swamp, was Baywatch's first conquest.

Moonshine

Shared power with the Crystals. Confined to cold climates, far out of reach of the Baywatch naval patrols.

Soap Bubbles (BUB-6A)

Found mostly in the hot desert southwest, in Crystal-dominated territory, but rarely found in the Crystals' capital city of Baeba. One of two unrelated parties using the name "Soap".

  1. Diversity: Ideological alliances transcend tribal boundaries. Racism is harmful to both parties in a society; people should seek common interests and avoid alienating potential allies.


The Soap Bubbles were strongly opposed to the Baywatch compromise government, but as they lived in the extreme southwest, few of them ever met any Baywatchers or other Dreamers.

STW

See above.

Zenith (XLG-6A)

An ally of STW, but mostly confined to the inland southern areas near Paba.


Political parties of Halasala

Halasala was an enormous empire run by AlphaLeap from the occupied capital of Paba.

Leapers

Leapers

The Leaper party was the party loyal to AlphaLeap.

  1. Defense: The Leaper military's responsibility is to protect itself; civilians are not entitled to protection. Thus, foreign nations are allowed to invade Leaper-held territory, and the Leaper military will take no action. However, a portion of the Leaper military may stay in home territory to ensure that the civilians do not attempt to manufacture weapons of their own.
  2. Child labor: Because children are small and vulnerable, they make ideal workers for unpleasant jobs. All subject children are required to work manual labor alongside adults.
  3. Slavery: Subject peoples may be enslaved at the whim of the occupying Leaper military, but the Leapers are allowed to maintain some subject peoples as allies in order to divide the conquered people among themselves.
  4. Education: Public education is illegal; books are to be destroyed, and any person found reading a book not written by the Leaper government shall be executed.
  5. Alcohol: Wine shall be harvested and consumed both by masters and their slaves; restricted amounts will be provided to child laborers in dangerous jobs.

Opposition parties

Tadpoles

The Tadpole party was set up by AlphaLeap to unite all opposition to the Leapers, but the Tadpoles' opinions were chosen by the Leapers.

  1. Debate: Political disagreements should be solved by debating in teams with several people on each side; the winning team will then kill the losers so that their ideas do not spread.

Play (BP4-A)

The Play party (Latiki)[5] was founded around the year 4127 by Pabaps fighting the Leapers who had conquered them about twenty years earlier. Its leadership was entirely female, and adult males were not allowed to participate or even to attend meetings of the party elites. However, they did not advance women's rights, but rather children's rights: the civilian population in 4127 was more than 80% children, and of these, more than half were under the age of six.

The Play party platform was focused on child care and children's issues generally, as there was little time for anything else. On every fundamental point, the Player ideology was the precise opposite of the #Leaper ideology, and when Players could not form a unified position on a minor issue, they often sought the position most unlike that of the Leapers.

  1. Gender roles: All men must serve in the land army for their entire lives. Soldiers are required to obtain their own food. All women must work in childcare, with attention first for their own children and then for the many orphans who live beside them. The government is to remain entirely female.
  2. Education: Child labor is abolished; a school system shall be built, to replace the schools destroyed by AlphaLeap, but only after the Play party has won its war.
  3. Intuition: Party leaders should make decisions based on their emotions, because few women have had access to education, and to prioritize the decisions of educated women over the uneducated would be unfair. Most decisions shall be made by large groups of women working together rather than by single people. Debates are discouraged.
  4. Food supply: Farming is abolished; the only legal food is that which can be found in the open, and by fishing the sea. Restaurants are to be destroyed; every family is responsible for cooking their own food. Winemaking is abolished.
  5. Child safety: The entire coastline of the Empire of Vaamū shall be off-limits to all adults and to all non-Players.
  6. Hygiene: Hygiene is abolished; clothing production is ceased and torn clothes will not be replaced. Public nudity is legal. Strong people can weather diseases that will kill the weak.
  7. Equality: Players shall share power communally.
  8. Money: Citizens are allowed to sell property to obtain money to buy more food, but the only legal currency is the new uyuŋa, a coin that can only buy food. The Leaper currency is abolished.
  9. Nationalism: The state shall serve the interests of its people, not transnational organizations or corporations.


The Play party overthrew the Leapers in the capital city of Paba, but the Leapers held strong in their territory outside the city. Although the Play party was a close ideological twin of Dreamland's #Baywatch party, the two were largely ignorant of each other's platforms, and the Players were uninterested in foreign alliances.

Indeed, when Baywatch heard that the Players had overthrown their masters and set up an all-female government, they invaded Halasala and drove them into martial law. Since the army was loyal to the Players, the Leapers lost all of their remaining government power and fled the empire to let the Players face the Baywatch army alone.

Political parties of Vaamū

The victorious Play party renamed their vast empire Vaamū and spread their two languages, Bābākiam and Late Andanese, throughout the territory they settled. However, dissent soon arose from within.


Raspara

The Raspara saw the vulnerability emerging in the south and began to move towards the capital city in the hopes of obtaining control of the entire empire.


Play-derived parties

Since the Play party had been unable to build schools for children during the war, the newest generation had grown up with no education at all and therefore were even less aware about the world than their parents in the Play party had been. When these children grew into teenagers, they rebelled against their Player parents by creating new political parties with ideologies based on their emotions.


Flower Bees

The Flower Bees believed they would win a war if they stuck together and declared all non-Bees to be their enemies. The Bees promised to seize control of their empire and kill all other humans. Their platform was based on the Play party's platform, but was much simpler. The Bees remembered hearing a promise that once Dreamland had been conquered, the rest of the world would soon follow. But they couldn't figure out how to do this, and their mothers were unwilling to start yet another war.

  1. War: The Bees must kill all non-Bees, even their own parents. All pleasant things must turn hostile, as there can be no reconciliation with enemies.
  2. Gender equality: Rather than assigning political and military power according to gender, girls and boys should share power in both spheres of government.

Laaatalalatataaa

The Laaatalalatataaa party promoted athletic tests to discern members' religious faith, and killed anyone who failed the test. Thus, the Laaatalalatataaa people were known for their strong athletic skills. Early on, the Laaatalalatataaa supported the Bees, but when the two parties set up a meeting, the Bees slaughtered the Laaatalalatataaa, so the Laaatalalatataaa became hostile to the Bees.

  1. Hardiness: Because it is a crime to be physically weak, anyone with a persistent disease or disability should be killed. Anyone whose skin can be scratched by wood is too weak. Anyone who cannot tolerate severe cold is too weak. Such people are not allowed to convert to the Laaatalalatataaa, and even enrolled Laaatalalatataaa members are to be executed if they fail a fitness test.
  2. Membership: Hereditary membership is abolished.

Favor

The Favor party supported doing good deeds for other people, even if there was no expected return.

  1. Charity: All Favorites should work together to help each other through hard times. When all people have a shared goal, that goal will be much easier to reach.


Kakalakakamalila

This group of young children supported the Raspara, even though the Raspara abused and exploited them.

  1. Hyper-obedience: Abuse can be weathered by seeking ever greater punishments for ever smaller misdeeds. By remaining loyal to the Raspara and enduring the most severe abuse, the Kakalakakamalila can become at once the Raspara's greatest enemy and most indispensable ally.

Tinks

The Tinks (Mauppačue) were a political party founded by elderly weapons workers who had been born before 4108 and therefore were among the very few people in their empire who had ever been inside a school. They believed their unique experience gave them wisdom, but planned to select followers from among the many young children who surrounded them and transfer power to them as soon as possible. Their ideology was very similar to the Play party's, but they defined themselves as a new party because they considered the few differences important. Most Play supporters soon joined the Tinks.

  1. Education: Free public schools must be immediately opened for both children and adults, even in the midst of an ongoing civil war. Though attending school may be dangerous, education is too valuable to ignore. The teachers shall be chosen from Tink party members who attended school before the Leaper invasion in 4108. Children are freed from their obligation to feed their parents so they can attend school; however, their parents must also attend school.
  2. Patriarchy: Both military and political power shall be held entirely by men. Men are required to spend their entire adult lives in the military, either in the navy or in the land army. However, a portion of the land army must now also patrol home territory in order to run the government and to keep the streets safe. Women are required to stay at home and care for their children, but soldiers may visit their wives even during wartime.
  3. Food supply: Farming is restored; men are responsible for supplying their families with food. Thus, men control the military, the government, and the delivery of food, all while attending school; these duties may be combined.
  4. Hygiene: Hygiene is restored; soap production is resumed and baths, public and private, are set aside for people to use.
  5. Alcohol: Alcohol is bad in and of itself; prohibition shall remain even if Anzan becomes rich enough to support luxurious lifestyles. Exportation of wine is also illegal.

Political parties of Anzan

When the Tinks defeated their many enemies, they changed the name of their vast empire to Anzan in order to honor the Andanese tribes who provided many of their members.

Tinks (EE3)

The victorious Tinks had no time to celebrate their victory over the Raspara, for their many other enemies quickly pounced upon them. The Tink party stayed close to the ideology that had attracted its supporters in Vaamū, but added some new points:

  1. Free labor: Slavery is immoral and not permitted; the captured Dreamer slaves from the previous war must be killed.
  2. Control of land: The whole of the empire is Tinker territory, and imperial laws overrule all local ones. However, some lands deemed to have been unjustly conquered in the distant past shall be returned to their rightful inhabitants.
  3. Democracy: Citizens may vote in elections, and the Tink party must abdicate power in any areas where a majority of the citizens favor a non-Tink party, even if that party is at war with the Tinks.
  4. Imperialism: However, the Tinks have the right to suspend democracy in troublesome territories and rule directly. The central government in Săla shall appoint kings who wield absolute power in their areas, but no power outside their territory.
  5. Experience: Government power should be in the hands of men with wisdom and experience.
  6. Marriage: Men should beat their wives until the wives offer complete submission; men who do not control their wives will instead be beaten by other men.
  7. Crime: Judicial organizations are prohibited.
  8. Hardiness: By adopting meager living standards, the Tinks will thrive in times of poverty and experience rapid population growth precisely when enemy parties accustomed to luxury are doing the worst. (This doctrine is known as găya in Khulls.)

Female Party (FEM)

Within months of the Tinks' victory and establishment of their new state, a large number of pro-Tink girls defected and founded the Female Party. This was legal, because the Tinks had set up a multiparty democracy. However, they had not prepared for dissent from within their own party; they expected that enemy parties would be continuations of parties that had existed before the war.

Although the Tinks had opened schools, as promised, the girls' secession came so early that none of the founders had had any significant education, neither children nor adults. Therefore, the Female party had a platform consisting of only a single demand:

  1. Feminism: Women should share power with men, rather than men controlling the military, the government, and the production of food. If necessary, women are allowed to commit violence against children in order to force men to surrender.

The Female Party convinced the Tinks that they had discovered a way to turn all babies into girls and therefore deplete Anzan of its entire newborn male population. They thus achieved victory and changed their name to the Crystals. However, within a few weeks the Tinks overthrew them again, and then the two sides traded places several more times before finally signing an agreement to rule jointly. Nonetheless, the Tinks retained control of the military and most departments of the government, and they held firm to their promise to delegate power within these departments only to men.

The rebellious girls chose to continue identifying as Crystals, and adopted some male members from the preexisting Crystal minority. In some remote areas of the empire, it seemed likely that the Crystals would win local elections and therefore set up governments of their own while yet remaining loyal to the Tinks in Săla.

After three years in power,[6] the Tinks changed their name to the Swamp Kids as they committed themselves to the goal of conquering the distant tropical city of Baeba Swamp.

Swampy-derived parties

As the Swamp Kids attended school, their ideology rapidly evolved. The Raspara minority, who had traditionally been well-educated, had written many of the books used in the empire's school system and the eager Swamp Kids developed new political opinions that helped the Raspara increase their power.

In 4172, the Swamp Kids divided into two allied but rivalrous political parties as intractable military issues had split them apart:

Pioneers (BOM)

The Pioneers favored expanding the enormous empire of Anzan even further, and increasing their population by absorbing waves of immigrants from hostile nations such as Tarwas.

  1. Pacifism: Foreign invasions should be embraced, not resisted. Future military invasions can be mitigated by inviting the aggressors to march deeper into Pioneer territory and take up residence in the capital, where they may compete for control with many other invaders. Pioneer soldiers will be unarmed; the best soldiers are those who submit to their enemies and suffer intense pain in their mission to make peace with their enemies.
  2. Intermarriage: Because the men of many surrounding tribes are tall and strong, they make ideal partners for the Pioneer women in the heartlands whose would-be husbands are busy exploring new territory. Men from foreign tribes should be brought into the Pioneer heartlands and marry local Pioneer women.
  3. Slavery: The Pioneers can win the favor of their Raspara masters by doing good deeds above and beyond the slave labor the Raspara force them into. By enduring greater abuse than all other slaves, the Pioneers may convince the Raspara to breed more Pioneers.
  4. Terminology: Adult male Pioneers shall refer to themselves as "boys" (ŋapa) and "kids" (taā), apart from a small class of leaders who can truly be called men. However, the males of foreign tribes shall always be referred to as men.
  5. Obedience: Men may make and break laws at their pleasure, but boys must obey.

Cold Men (CTC)

  1. Safety: The best way to respond to invasions is to flee to safety as quickly as possible, even if it means abandoning possessions and a stable food supply. By ceding more territory to their invaders, Cold Men shall coalesce together in compact habitats in which they can more easily protect each other.
  2. Combat: Cold Men should compete in sports against the much taller and stronger men of the enemy tribes. Even though the Cold Men will rarely win, the few victories they achieve will be far more memorable to both sides than the much more numerous defeats.


Play (BP4-D)

Conservative Swamp Kids in Dreamland rejected the Swampies' new platforms and revived the name Play for their party when they signed an alliance with the few remaining hereditary Play party members. They had earlier signed an agreement with the Tinks in 4149, and again in 4152, affirming that they were part of the same party, and would leave their occupation in Dreamland if the party back home in Paba needed them. (Thus, they had never formally dissolved the Play party, and retained the legal rights to the name; this was important in the Swamp Kids' democracy, as multiple parties were not allowed to share a name.)




Opposition parties

These parties fought the Swamp Kids for control of Anzan. However, some of the parties also at times fought on the same side as the Swampies.


Crystals (CRY-6D)

The Crystals at this point held to the Female Party manifesto of 4149, and thus sometimes still referred to themselves as the Female Party or the Feminists. However, since the Crystals from the wider world had now pledged allegiance to them, they preferred to identify as Crystals.


Soap Bubbles (BUB-6D)

  1. Justice: Crimes should be punished by a court system rather than individuals.

Zenith (XLG-6D)

Matrixes (3EE)

The Matrix party (3EE) was founded in the year 4177 as a militant wing of the much older #Raspara party. They believed they could surmount the problems of ideological movements by abandoning a fixed ideology and aligning themselves with whichever side of the war was winning at the time. Since they predicted that the Swamp Kids would soon fall, they considered the Swamp Kids their primary enemy. Nevertheless, they did hold some ideological beliefs:

  1. Reproduction: Men should kill their wives when they pass childbearing age, and also may kill women who become unattractive.
  2. Membership: Party membership is for men only; women cannot be Matrixes, and therefore all marriages are of mixed parties.
  3. Aggression: All actions taken against non-Matrixes are legal. Therefore, all non-Matrixes may be enslaved and abused, and no legal entity can declare such abuse to be a crime.
  4. Justice: Only Matrixes can be victims of crimes; these crimes shall be avenged by friends of the victim, rather than a third-party court system.
  5. Slavery: Small-statured tribes such as the Swamp Kids make ideal slaves, but slaves should also be bred with Matrixes to ensure they do not retain their original tribal identities.


Restore Repilian Civilization (RMC)

An ethnic party for Repilians only; non-Repilians were allowed to join as supporters but could not handle weapons or wield political power. RMC favored the ejection of all non-aboriginals from the continent. They had long been an ally of the #Zeniths, a distantly related group of tribes who also had no land, but now warned the Zeniths that they might seek a different foreign policy. (The acronym is due to the Repilians' native name beginning with M.)


Political organizations of wartime Moonshine

Although the Swamp Kids had early on relinquished AlphaLeap's claims to Moonshine's territory, some rival parties had appropriated those claims, and the Swamp Kids were willing to fight battles in Moonshine territory without formally declaring war against Moonshine.

As democracy spread through the warmer regions of the world, the Moonshine party reaffirmed its claim to rule its territory unopposed, but simulated multiparty democracy by enacting different policies in each of the states they ruled. People were allowed to move from one state to another, and Moonshine's central government considered this the equivalent of changing parties.


Moonshine (MS4H)

This is the Moonshine party that ruled in the capital territory of Sakwalo. The H stands for Heart.

  1. Slavery: Corporations are allowed to pay their employees any wage they see fit, or enslave them and thus not pay anything at all. However, the central government is not required to help businesses recover employees who leave because of poor working conditions. Private slave ownership is also legal, and the slaveowners are similarly responsible for ensuring their slaves do not escape.
  2. Orphanhood: All orphans are slaves. Schools shall enslave their students, and the students shall earn their way to freedom by mastering their schoolwork.
  3. Education: Schools should prioritize written knowledge over manual labor skills.
  4. Labor: Female employees are allowed to join labor unions, and each labor union has the sole authority to disburse the salary money allotted to them by the business owner.
  5. Taxation: No woman shall be required to pay more than 50% of her income in taxes in any year. Males are required to pay into two maternity funds, however, and the second of these can consume income beyond the 50% cap.
  6. Gender parity: Male-owned businesses must have at least one female overseer present in each room of their building throughout business hours, and these women are not required to complete any tasks. Furthermore, the women are granted sole control over the business' distribution of salaries, both for themselves and for any male employees.
  7. Legislature: The toparchs shall appoint their local representatives in Parliament, and these women cannot be impeached. The parliament makes laws, but cannot allot money.
  8. Justice: Anyone accused of a crime must be imprisoned immediately while awaiting trial. When on trial, any defendant who visibly blushes during the description of the crime shall be deemed guilty and consigned to the most severe punishment available. Judges have the sole authority to reduce or commute sentences. There are no appeals.
  9. Assembly: All non-governmental organizations must provide free membership to all female applicants, and males cannot join without written permission from their wife.
  10. Exemption: The Moonshine parliament has the authority to exempt some classes of people from certain laws.
  11. Military: Military service is voluntary for both men and women. Only females can hold positions of power, but male soldiers may vote on where their commanders can send them.

The new labor laws immediately crushed all male-owned businesses, since every male business-owner was forced to turn over all of his payroll money to a team of women, who were allowed to keep the entire sum for themselves and leave the male employees with no money at all. Male employees began to desert the male-owned businesses, but because the female employees were not required to obey their managers, they typically forced the males to do all the work, and therefore, as male employees began to leave, their businesses became unsustainable.

However, the situation was similar for men working at female-owned businesses, since labor union membership was restricted to females, and therefore female employees could vote to keep all of the salary money for themselves and give nothing to the men who worked alongside them. On the other hand, female-owned businesses were more likely to hire men and women who were married or closely knew each other, and thus these women would protect their men during the monthly salary proceedings.

Glacier (MS4F)

Ruled in Flʕrùn, which is another name for Tòdʔřom.[7]

  1. Communication: Speech is restricted; impolite or offensive speech may be punished by prison time or slavery.
  2. Cooperation: Men must always answer any questions asked by a woman.

Blue Shoes (MS4O)

The Blue Shoes party ruled in the territory of Hōmoya, which had the warmest climate in Moonshine territory. Hōmoya had been ethnically diverse for hundreds of years, but the Blue Shoes held to the traditional Moonshine policy of only enrolling members of their own tribe, and therefore the other tribes in Hōmoya had no political representation in Moonshine's government. However, the Blue Shoes allowed the other tribes to have autonomous communities in which some Moonshine laws would not apply.

  1. Rescue: The Shoes must travel to foreign nations to bring in victims of hostile tribes, with priority given to female refugees.
  2. Immigration: Members of foreign tribes are allowed to live in Hōmoya, but cannot join the Blue Shoes or any other Moonshine party.

Labor (MS4W)

This party was assigned the territory of "Enapded". Its name carried the same dual meaning of work and labor contractions that it does in English.


Islanders (MS4I)

Controlled all of the icebound islands.


Nomads (MS4X)

Ruled in Xema.


Opposition parties of Moonshine

The Moonshines tolerated no opposition, but illegal parties appeared sporadically.

Living in Harmony (LIH)

Living in Harmony was a party comprised of women and men who objected to the extreme feminism that the Moonshine party had spread throughout the empire. LIH members considered themselves feminists, but said that it was better for women and men to work together on building a perfect society rather than women always telling men what to do. Since most men were married to women, the LIH members claimed that Moonshine's abuses of men also hurt women, as women were forced to deal with aggression from other women in order to protect their husbands.

  1. Gender relations: Women and men should work together on building a perfect society, rather than women always forcing men to do the most difficult jobs.

Honey Poison party (HPS)

The Honey Poison party was a group of women who refused to obey the central government authority and set up an alliance of toparchies whose queens were loyal only to each other. They had an all-female military force that roamed around Moonshine cities where they attacked and murdered men, but mostly they settled around the southern shore and concentrated on piracy. Their own men were loyal to HPS, but did not participate in raids in Moonshine cities; instead, they were responsible for fishing and manual labor.

Honey Badgers (HB5)

The Honey Badgers were a group of women who, like the Honey Poison party, rebelled against the federal Moonshine government and pledged loyalty only to each other. Unlike HPS, however, HB5 claimed the entire Moonshine territory for itself and spread themselves very thinly. They preferred cities where they could pounce upon married men walking alone and then hold them for ransom until their wives paid the price.

Many Badger women became pregnant by men they abducted, when their wives could not pay or were unwilling. The Badgers used this to claim that the abducted men were happy, and therefore that life under Badger control was superior to life among the mainline Moonshines.



Moonshine's ally, Nama, legally recognized all four parties in its Mirror council, and Moonshine became frustrated as the Honey Poison pirates came to control much of the southern sea and therefore contacted Nama more frequently than did Moonshine. Moonshine's pacifistic government could not eradicate the two Honey parties, but they did imprison the male members of Living in Harmony.



Regional parties of Baeba

BAX

Set up a new Mirror Project.

Cold Kids

Descended from the Raspara league (PEG). Relied on slaves abducted from STW's slave pools; favored an alliance with the #Phoenixes (but not the mainline Crystals) against the Matrix.

Dolls

The Dolls arose from slaves captured by the Matrix. They were pacifists who sought to submit to a stable, strong power in order to stay safe.

  1. Suppression: Abusive slavemasters should be smothered with love in the hope that they dial back their abuse. No slaves should ever attempt to fight back or escape their masters.
  2. Responsibility: All Dolls should seek masters.
  3. Pacifism: Weapons should be avoided, although in a desperate situation the Dolls are permitted to arm themselves with thorny flowers for protection.

Regional parties of Tata

The state of Tata contained the land that the Play party had conquered from Dreamland in 4138, but also land that had been part of AlphaLeap's Four Quarters Empire.

KST

An alliance of the predatory Raspara party and a rebellious faction of their primary prey, the Swamp Kids.


Play (BP4T)

The Play party opposed the alliance of the Raspara and Swamp Kids, and considered the KST party to be the formal end of the alliance between the Play party and the Swamp Kids.


Other regional parties

Phoenixes

A branch of the #Crystals confined to the tropics.

FILTER

R/P Nationalists

Descended from the Cold Kids; an alliance between the Phoenixes and the former Rasparas.

The Mirror

Other parties

ZDE

A faction of Swamp Kids who fled from the tropics to the arctic to find a safe place to live, but soon came to consider themselves the enemies of all other people.

Melons

A party whose only commitment was to defeat the Swamp Kids. Although they had a traditional army, they were weak and focused mostly on diplomatic efforts to gain converts from the Swamp Kids.

The melons arose in Amade.

Matrix Major

Merged into the #Cold Kids almost immediately after its formation. Because this was the larger of the two Matrix groups, it took the formal right to the name "Matrix" with it.

Matrix Minor

Signed a pact of allegiance to Dreamland's Dolphin Rider party, but then abruptly reversed and mostly merged into the Slopes. A tiny number of Matrix Minor members remained, and these were considered to be loyal to the Dolphin Riders, but they were no longer able to communicate directly and some came to think of themselves as Matrixes again.

Slopes

An alliance of two tribal parties, the Matrix Minor and the Zenith. Just like their parent parties, the Slopes avoided ideological commitments and fought for tribal solidarity only. Since the Matrix and the Zenith had always been enemies, this alliance only became possible when both parent parties were in a very poor position to act independently.

The Slopes admitted most of the former members of the Matrix Minor and Zenith parties, but a few members of the original two parties chose to remain independent.


Seventh Gold era parties

In early 4206, the Crystals and the Cold Kids signed a pact with their mutual enemy, the Dolphin Riders, and declared that the new three-way alliance was the rebirth of the ancient Gold party. This was very similar to what had happened in 4108, almost a hundred years earlier, but the Gold party's claimed victory in 4108 had never been taken seriously in the violent areas to the east.

The Gold party held to its ancient tradition of allowing hostile enemies to interact with it diplomatically, and therefore sent invitations to the parties who had not yet joined the tripartite alliance to come visit them in their new diplomatic headquarters in eastern Dreamland if they could arrive safely.

Gold (GDX-7)

The new Gold party was the 7th to use that name. The other old parties such as the Crystals also changed their acronyms to have 7s to show that they were of the same generation and were interested in diplomatic relations with the Gold party even as they fought battles against them.

  1. Pacifism: GDX members must be pacifists and must allow members of other leagues such as the #Slopes to carry weapons even in areas where GDX is unarmed.
  2. Submission: Plantation labor is the ideal way to produce food, with the GDX members out in the field and Slopes carrying the whips.
  3. Exemption: Gold party converts from Dreamland are exempt from the slavery requirements, and their children shall inherit this exemption.

The Goldies' masochistic platform differed sharply from the beliefs they had held in earlier eras. Essentially, the new alliance was a surrender treaty aimed at winning Dreamland's protection in the war against the much larger armies of the east. Dreamland accepted the treaty but yet refused to engage the other armies in an all-out war. Thus, the newly vulnerable Gold party members were quickly attacked by the Slopes, and the Gold party officials responded by granting the Slopes full license to abuse the Goldies, sparing only those living in Dreamland whom the party had decided to grant hereditary freedom from slavery.

Ghosts of Comfort (GOC-3)

When the Cold Kids realized that the Dolphin Riders, who had promised to protect them from the Slopes in the east, were in fact helping the Slopes abuse them, many escaped their plantations to form a new party called the Ghosts of Comfort. They considered themselves the heir of the #Raspara party.

  1. Terminology: The use of childlike terms for adult members is discouraged; adult males should refer to themselves as men, not kids or boys.


Unholy Alliance (UAO)

The Unholy Alliance was a group of twelve men who joined together in the eastern area of Anzan and captured thousands of slaves. These slaves were allowed to own slaves themselves so long as they remained loyal to UAO.

  1. Evil: Because evil always acts first, evil is superior to good.


POM

A splinter league from the Dolls. They founded the republic of Issia in an outlying area of Baeba Swamp, and immediately surrendered to EE3.

  1. Diplomacy: The Swamp Kids have the right to abuse POM members.

United Pacifist League

Pappis (PMS)

New Raspara (LTU)

Distinct from GOC, these Raspara signed a pact with the Zeniths to focus on enslaving the weaker tribes.

Panu

Clouds

The Key

Asala

Defectors from EE3 who seceded around the same time as ZDE. They depicted themselves as being even smaller than the Swamp Kids, but did not use childlike terms. They identified themselves as rebels.


Political parties of the Cosmopolitan Age

The vast Cosmopolitan Age encompasses the long postwar decline in human activity on the planet as more successful animals drove humans into discontinuous habitats along rivers and lakes. Nevertheless, some ancient organizations persisted into the new era.

Ghosts of Comfort

United Pacifist League

  1. Food supply: Harming land animals is forbidden, even in self-defense. Humans should rely on fruits and vegetables to fulfill their dietary needs; however, fish are not land animals and therefore may still be eaten.


Moonshine

Moonshine survived the war, but lost the state of Hōmoya, which later became part of the Ghost Empire. However, they later gained some followers in the Mountains of Wisdom, which though not geographically attached to the arctic Moonshine territory were nonetheless accepted as new states within the Moonshine Empire.

Notes

  1. tentative
  2. The Raspara chose the Zenith, a group that had in its history often made a practice of prostituting its enemies.
  3. Moonshine later backtracked on this and opened a refugee territory, but not for another 200 years. This will be clarified in a lower entry for Moonshine.
  4. this is the Baywatch cognate to the name Loporomo.
  5. Players can also be called Spinners in English because of an alternate reading of the name's etymology.
  6. "late 4152"
  7. Note: this party might actually swap places with the Islanders, since their policies were assigned by the central government in Wōm and had nothing to do with preexisting political ideologies of the inhabitants.