Inis Albion: Difference between revisions

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The world of Inis Albion is an interpretation of Arthurian Britain.  The setting avoids the cliché of an idealized High Medieval royal court, which would be an anachronism in Britain about 500 AD.  A special feature of Inis Albion is that [[Elves]] and [[Dwarves]] exist (as playable races), who, however, are just human beings with "Elvish" and "Dwarvish" cultures.  Also, magic works, by the same rules [[Magic (Rosæ Crux)|as in]] [[Rosæ Crux]].
The world of Inis Albion is an interpretation of Arthurian Britain.  The setting avoids the cliché of an idealized High Medieval royal court, which would be an anachronism in Britain about 500 AD.  A special feature of Inis Albion is that [[Elves]] and [[Dwarves]] exist (as playable races), who, however, are just human beings with "Elvish" and "Dwarvish" cultures.  Also, magic works, by the same rules [[Magic (Rosæ Crux)|as in]] [[Rosæ Crux]].


The setting is designed for use with ''[[GURPS]]''.
The setting is designed for use with ''[[GURPS]]'', though I consider using a to-be-develped system named ''[[OURS]]'' instead.


[[Category:The Elvenpath]]
[[Category:The Elvenpath]]
[[Category:Conworlds]]
[[Category:Conworlds]]
[[Category:Role-playing games]]
[[Category:Role-playing games]]

Revision as of 02:06, 2 April 2015

Inis Albion is a high fantasy role-playing game setting by Jörg Rhiemeier which is part of the project named The Elvenpath. The setting is currently under construction and has not yet been played regularly (though it has been playtested once at a gaming convention).

The world of Inis Albion is an interpretation of Arthurian Britain. The setting avoids the cliché of an idealized High Medieval royal court, which would be an anachronism in Britain about 500 AD. A special feature of Inis Albion is that Elves and Dwarves exist (as playable races), who, however, are just human beings with "Elvish" and "Dwarvish" cultures. Also, magic works, by the same rules as in Rosæ Crux.

The setting is designed for use with GURPS, though I consider using a to-be-develped system named OURS instead.