Talk:Players: Difference between revisions

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Note that the word ''kitatai'' means "spear", and that the root of this is ''tatai''. Even so, this may not help, as the morpheme ''tata'', the proper name of the state, would be likely to also appear.
Note that the word ''kitatai'' means "spear", and that the root of this is ''tatai''. Even so, this may not help, as the morpheme ''tata'', the proper name of the state, would be likely to also appear.
==stripped text==
Rasparism was a philosophy created during the Halasala government detailing the best way for an aggressive minority population to dominate a submissive host population both economically and militarily.  In Tata, most Raspara considered the Dreamers their ideal host population, because they were historical enemies. 
However, the Raspara party in Anzan was much stronger than the Raspara party in Tata, and the Raspara in Anzan preferred instead to dominate the majority population of Anzan, which called itself the Swamp Kids.  The Tataan Rasparists had always admired the Swamp Kids, and had misgivings about abusing the very people they considered their closest allies.  They consented, however, to start abusing the Swamp Kids given that Rasparism always stressed that the health of the host nation must be protected in order to ensure the continued dominance of the ruling class.  Thus, even though the Raspara would abuse the Swamp Kids, they would ensure that enough Swamp Kids survived to be a perpetual majority in their nation.
The Raspara rejected calls for an all-Raspara nation both because Raspara philosophers preferred to rule over an alien people and because the Rasparists in Tata wanted to take advantage of the enormous land area of Anzan and figured that they could have this land available to them only if  Tata and Anzan were run by the same people.  They thus actually wished that Anzan would invade their nation, and promised the Swamp Kids that if they chose to invade, the Raspara would collaborate with the Swamp Kids and betray the Players, and even after that, would allow the Swamp Kids to rule over them. 
At this time, after 25 years of attending schools run by the Raspara, most Swamp Kids were blind to the idea that the Raspara party existed solely to abuse them, and considered the Tataan Raspara's offer of an alliance to be genuine, even though the Swamp Kids disliked the Raspara.  Privately, however, the Tataan Raspara knew that they were in a weak position, since Tata's ruling Play party did not let openly pro-Raspara people own dangerous weapons.  Some Raspara in Tata hoped that they could instead simply move to Anzan themselves and not need to fight a war.
The Raspara considered Anzan, not Tata, to be their home, even though they knew that the Swamp Kids did not want them there.  The Raspara religion centered around worship of a goddess associated with death and abortion, and they considered killing humans to be acceptable. <ref>earlier wrote ''Tata was a very poor nation, while Anzan seemed to be growing richer every year under the harsh but well-organized leadership of the Swamp Kids.''</ref>  The Raspara wanted to live amongst the Swamp Kids so that the Swamp Kids could treat them to a more luxurious lifestyle.  But few of them were willing to launch a hostile invasion of Swampy territory because they knew that both the Swamp Kids and the Players would turn against them.  Nevertheless, some Raspara did move into the Swamp Kids' territory in Anzan.

Revision as of 20:01, 12 October 2021

Playful name for Tata

The Players created a new name for Tata when they conquered it and joined it to Dreamland. The name was something like mipatatatatai. However, it likely is not exactly this, because this was based on an error: the Late Andanese word for child is not */pata/ but puta, and it is imperative that pata appears in the name. Possible solutions are:

  1. Using /pata/ to mean "hammer", saying it is a variant of /vata/. This is unsatisfactory, hwoever, as it would just mean "land of the ruling hammers of Tata" or some suvch thing.
  2. Using hupatatatatai instead, and saying that /hupa/ is L Andanese for "nation, country". This rebracketing would likely shift the /tata/ leftward one syllable, and leave the remaining /tatai/ undefined. this would require reading the /h/ as either an /f/ or an /š/ in Babakiam. However, this does not solve the problem of the party name itself: there must be a word in Andanese to translate Bābākiam pata "play", or else the name of the party will need to become a compound. And if /pata/ exists in Andanese, it would be unlikely for it to not appear in a name like /hupatatatatai/.
  3. Using the preexisting prefix pa- that denotes articles of clothing, even if there is no commonly referred to clothing called /pata/ (the Players were not interested in fancy clothes).

Note that the word kitatai means "spear", and that the root of this is tatai. Even so, this may not help, as the morpheme tata, the proper name of the state, would be likely to also appear.

stripped text

Rasparism was a philosophy created during the Halasala government detailing the best way for an aggressive minority population to dominate a submissive host population both economically and militarily. In Tata, most Raspara considered the Dreamers their ideal host population, because they were historical enemies.

However, the Raspara party in Anzan was much stronger than the Raspara party in Tata, and the Raspara in Anzan preferred instead to dominate the majority population of Anzan, which called itself the Swamp Kids. The Tataan Rasparists had always admired the Swamp Kids, and had misgivings about abusing the very people they considered their closest allies. They consented, however, to start abusing the Swamp Kids given that Rasparism always stressed that the health of the host nation must be protected in order to ensure the continued dominance of the ruling class. Thus, even though the Raspara would abuse the Swamp Kids, they would ensure that enough Swamp Kids survived to be a perpetual majority in their nation.

The Raspara rejected calls for an all-Raspara nation both because Raspara philosophers preferred to rule over an alien people and because the Rasparists in Tata wanted to take advantage of the enormous land area of Anzan and figured that they could have this land available to them only if Tata and Anzan were run by the same people. They thus actually wished that Anzan would invade their nation, and promised the Swamp Kids that if they chose to invade, the Raspara would collaborate with the Swamp Kids and betray the Players, and even after that, would allow the Swamp Kids to rule over them.

At this time, after 25 years of attending schools run by the Raspara, most Swamp Kids were blind to the idea that the Raspara party existed solely to abuse them, and considered the Tataan Raspara's offer of an alliance to be genuine, even though the Swamp Kids disliked the Raspara. Privately, however, the Tataan Raspara knew that they were in a weak position, since Tata's ruling Play party did not let openly pro-Raspara people own dangerous weapons. Some Raspara in Tata hoped that they could instead simply move to Anzan themselves and not need to fight a war.

The Raspara considered Anzan, not Tata, to be their home, even though they knew that the Swamp Kids did not want them there. The Raspara religion centered around worship of a goddess associated with death and abortion, and they considered killing humans to be acceptable. [1] The Raspara wanted to live amongst the Swamp Kids so that the Swamp Kids could treat them to a more luxurious lifestyle. But few of them were willing to launch a hostile invasion of Swampy territory because they knew that both the Swamp Kids and the Players would turn against them. Nevertheless, some Raspara did move into the Swamp Kids' territory in Anzan.

  1. earlier wrote Tata was a very poor nation, while Anzan seemed to be growing richer every year under the harsh but well-organized leadership of the Swamp Kids.