Political parties of Teppala: Difference between revisions

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'''Diversity''': Ethnic minorities are allowed to support the Thunder party by becoming slaves and giving up their children.
'''Diversity''': Ethnic minorities are allowed to support the Thunder party by becoming slaves and giving up their children.


====Raspara (PEG)====
#The Raspara must always be actively enslaving a subset of the host population.
#The Raspara must always spare another subset of the host population from slavery, in order to divide the middle and lower classes against each other.
#The host population, not the Raspara, is responsible for military defense of the nation. 
#The Raspara people should be settled throughout the nation, but must have at least one Raspara-exclusive colony, ideally in the center of the nation, into which they can retreat in the event that the host nation is invaded.  If the Raspara cannot be present in every city, there must be in their place a different minority that is willing to collaborate with the Raspara.  The host population cannot have any territory completely to itself, even in the poorest parts of the nation.
#The Raspara must always remain a minority in their occupied nation, in order to ensure a plentiful supply of people to dominate.  If the Raspara birthrate becomes too high, a new war must be launched in order to increase the supply of people to rule over.
#Living standards in the Raspara colonies must be superior to those in the nation as a whole.
#Public criticism of the Raspara should be at best illegal and at least frowned upon by the masses of the host population.  Raspara people should be seen as superiors who are immune from criticism and reserve the right to attack without fear of retribution.
#Raspara people should be nominally represented in areas in the government in which they are not already fully in control.
#If a host population considers itself to be a male-dominated society, in which men are responsible for protecting women, prostitution of a very abusive sort must be openly practiced and promoted in cities dominated by the host population, but strictly suppressed in cities dominated by the Raspara.  To avoid the appearance of impropriety, these prostitution operations should be run not by Raspara in disguise but by members of a different minority, distinct from both the Raspara and the host population.<ref>The Raspara chose the [[Zenith]], a group that had in its history often made a practice of prostituting its enemies.</ref>  Additionally, the customers of these prostitutes must be members of the host population rather than the Raspara.
#Crime must be punished more harshly when committed by a member of the host population, particularly a male, than by a Raspara. 
#Raspara people are not allowed to work for companies in the host country unless all of the people above them in the corporate hierarchy are also Raspara.  If no such employer can be found, a new company must be created to find jobs for the Raspara.
#Politically successful members of the host population must be targeted with invitations to join the Raspara, in order to deprive the host population of its most powerful defenders.  On the contrary, unsuccessful members of the Raspara population, including criminals, will forever retain their right to remain a member of the Raspara.





Revision as of 18:43, 6 April 2019

This list of political parties on planet Teppala is ordered by date, then by geographic region, then by popularity. There is no alphabetization, either in English or in the parties' founders' languages.

Political parties of prehistoric Nama

Nama's Mirror Project allowed all political parties a piece of Naman territory, even those that were at war with Nama.


Political parties of Dreamland

Baywatch (DRM)

The founding party of Dreamland called itself the Dreamers, but when rival groups emerged, they adopted the name Baywatch for themselves and retained the name "Dreamer" for projects on which the various Dreamer sects agreed to cooperate.


  1. Economic equality: The Dreamers believed that property should be owned communally, and while they did not abolish money, they used taxes to ensure that no citizen would ever be able to acquire enough wealth to command and control any other citizens.
  2. Austerity: Likewise, the Dreamers directed their economy towards the provision of food and medicine first, with all other economic activity being classified as luxury living and subject to high consumption taxes.
  3. Education: The Dreamers ensured that their people would be the world's smartest and best educated by eliminating child labor and opening schools in every town.
  4. Urbanism: The Dreamers believed that humans were strongest when they lived in compact habitats, and therefore directed people to live in cities rather than spreading out over the countryside. The climate in most of Dreamland was such that most food was taken from bodies of water, and most people tended gardens of their own rather than relying on large cooperative farms.
  5. Racial harmony: The Dreamers abolished tribal boundaries and declared that all citizens were members of the Dreamer tribe,[1] to which anyone could enter merely be declaring themselves a member. Thus, even though the founding Dreamer tribes were all subtribes of the blonde, blue-eyed Lenian confederation, they predicted that they would soon develop into a rainbow of many skin and hair colors.
  6. Centralization: The Dreamers believed that the best government was a centralized one, and that there should be only one Dreamer nation in the world.
  7. Territorial growth: Although the Dreamers lived in a tropical climate, it was fairly dry, and like many other empires in the past, they planned to conquer the tropical paradise of Baeba Swamp and make it the capital of the future enlarged Dreamland.

Dolphin Riders (DPR)

In western Dreamland, a new political group called the Dolphin Riders (Neamaki) soon appeared. These people were similar to the founding Dreamers, but considered themselves even more liberal and willing to fight to destroy traditional society. They, too, considered themselves a nation defined by politics rather than tribal identity, and stated that to join the Neamaki one must follow certain rules:

  1. Harmony with Nature: Humans are a part of nature, and are required to respect their role. Therefore:
    Dolphins are recognized as the rulers of the sea, and humans as the rulers of the land. Since humans need access to the sea, they must respect and obey the dolphins when they leave the shore.
    Clothes are forbidden except for those working dangerous jobs or in the military. Protection from the sun is also discouraged; people are encouraged to live in open-air buildings where the sun pours in from the top. (The Neamaki were founded in a sheltered valley, where they received little rain.)
  2. Invincibility: The empire of Laba has the right to attack any foreign nation for any reason without fear of a counterattack. All foreign nations are to be submissive to the will of Laba. Anyone claiming allegiance to Laba is part of Laba. The Neamaki are part of Laba.
  3. Freedom: Freedom is the most important goal to strive for, above even the goal of building a better state.
  4. Truth: False knowledge should be forbidden, and since the Neamaki philosophy is true, all ideologies opposed to Neamaki are forbidden.
  5. Militarism: Peace is a goal, but war is the only way there.


As the Rider state grew, its leaders backed down on their beliefs in invincibility and the censorship of opposing ideas. They remained a single party, and therefore their leaders' decisions affected all Neamaki people, but they had many internal divisions where people who disagreed with each other on various ideas promised to cooperate with the other Neamaki people even so. Furthermore, despite their commitment to a pluralistic government, they soon submitted to the rule of a king, Isene.

Foam (PDP)

Foam (Sessi) is a confederation of states along the inner south coast of Dreamland. It is one of two unrelated parties calling itself "Soap"; for disambiguation, this party uses Foam and the other uses Bubbles.

  1. Pacifism: The goal of uniting all nations into a single union supersedes all others, but yet Sessi must maintain a military to protect itself.
  2. Harmony with Nature: Humans shall not intrude into animal habitats unless ready to face the dangers of an animal attack; humans must not attack animals who live outside human settlements, even in self-defense.
  3. Feminism: Women and men are both allowed to hold power in the government, but a woman's judgment may be required for certain actions.

Fire (MWZ)

The Fire League is the political arm of the Hipatal tribal confederation founded in 14287 BC. It adopted its name very late in history, after invading the #Cold Men; previously they had remained aloof and refused to identify as a political party. Previously, they had referred to themselves as wild.

The Hipatal people had sailed eastward around the planet to settle the continent of Rilola, whereas all other tribes had taken the shorter route from east to west. Although their journey was much longer, they settled islands on the way and thus gained knowledge of oceanography.

  1. Invincibility: Laba governs the world, and reserves the freedom to attack any nation without fear of a counterattack. Hipatal is part of Laba.
  2. Tribalism: Mixed race people are not Laban; mixed marriages are allowed, but the children cannot rise to power. Laba consists of many tribes.
  3. Naturism: Humans are part of nature, and should live close to nature.
  4. Weapons: A weaponless society is ideal, but when weapons are necessary for survival, all people shall have access to the same weapons the military uses. No citizen should fear the military.
  5. Diversity: A proper government unites its people's extremes, with no groups left outside to become enemies of society. Thus, all Laban tribes must be represented in the government, and there should be ample numbers of women among the men.
  6. Economy: Money should be shunned, and wealth owned communally as much as is possible. Citizens with special needs may sometimes be allowed to take more than their fair share of food and other belongings, but disability is no excuse for extravagance.
  7. Gender: Both men and women may hold positions in the government, but men may be required to serve military obligations that women do not share.
  8. Slavery: Slavery of non-Laban peoples is allowed.

Lohi

Lohi is a group of ethnic Labans who seceded from the Fire league and joined the war on the side of the Cold Men. Since no Cold-allied army had ever breached the border of Dreamland, Lohi was the only pro-Cold league in all of Dreamland.

Political parties of the Thunder Empire

Thunderers (ALT)

Diversity: Ethnic minorities are allowed to support the Thunder party by becoming slaves and giving up their children.


Raspara (PEG)

  1. The Raspara must always be actively enslaving a subset of the host population.
  2. The Raspara must always spare another subset of the host population from slavery, in order to divide the middle and lower classes against each other.
  3. The host population, not the Raspara, is responsible for military defense of the nation.
  4. The Raspara people should be settled throughout the nation, but must have at least one Raspara-exclusive colony, ideally in the center of the nation, into which they can retreat in the event that the host nation is invaded. If the Raspara cannot be present in every city, there must be in their place a different minority that is willing to collaborate with the Raspara. The host population cannot have any territory completely to itself, even in the poorest parts of the nation.
  5. The Raspara must always remain a minority in their occupied nation, in order to ensure a plentiful supply of people to dominate. If the Raspara birthrate becomes too high, a new war must be launched in order to increase the supply of people to rule over.
  6. Living standards in the Raspara colonies must be superior to those in the nation as a whole.
  7. Public criticism of the Raspara should be at best illegal and at least frowned upon by the masses of the host population. Raspara people should be seen as superiors who are immune from criticism and reserve the right to attack without fear of retribution.
  8. Raspara people should be nominally represented in areas in the government in which they are not already fully in control.
  9. If a host population considers itself to be a male-dominated society, in which men are responsible for protecting women, prostitution of a very abusive sort must be openly practiced and promoted in cities dominated by the host population, but strictly suppressed in cities dominated by the Raspara. To avoid the appearance of impropriety, these prostitution operations should be run not by Raspara in disguise but by members of a different minority, distinct from both the Raspara and the host population.[2] Additionally, the customers of these prostitutes must be members of the host population rather than the Raspara.
  10. Crime must be punished more harshly when committed by a member of the host population, particularly a male, than by a Raspara.
  11. Raspara people are not allowed to work for companies in the host country unless all of the people above them in the corporate hierarchy are also Raspara. If no such employer can be found, a new company must be created to find jobs for the Raspara.
  12. Politically successful members of the host population must be targeted with invitations to join the Raspara, in order to deprive the host population of its most powerful defenders. On the contrary, unsuccessful members of the Raspara population, including criminals, will forever retain their right to remain a member of the Raspara.


Political parties of Moonshine

Moonshine was the leader of the Feminist Compact, a group of nations led by women who shared a military and pledged to defend each other against all outside armies. Moonshine was a single-party state, but they tolerated Moonshine-allied parties in the other nations of the Feminist Compact.

Moonshine (MS4)

  1. Pacifism: Peace is the primary goal of human society, and Moonshine diplomats should intervene to end wars in foreign empires, even when there is no possible benefit to Moonshine.
    Powerfully evil people should be killed, not tortured. But those evildoers who are able to be stripped of power should be treated as kindly as gooddoers. Sinfulness is no basis for punishment; only chance of repentance is. And this works only for those who will repent.
  2. Feminism: Only women are allowed to have opinions on politics.
    Married men may not own property. Women own their husbands, and may kill husbands for disobedience, though they must declare their action to a council of local women before doing so.
  3. Police: Despite the rural nature of Moonshine settlements, people live best when close together, and a large police state is required to control men's behavior and keep children safe.
  4. Division of power: There is no head of state, but rather a council of eight women, one for each department of the government. Local rulers known as toparchs may overrule the federal government in many ways.
  5. Childbirth: Women are not allowed to work during pregnancy, and most jobs require women to also remain at home after birth.
  6. Purity: Moonshine territory is for the Moonshine tribe only; conversion is allowed, but must be very difficult.[3]
  7. Education: School must be run by the government.
  8. Sexuality: Homosexuality is allowed, and gay marriage is legal for both sexes.
  9. Labor : Labor unions are allowed.

Opposition parties

The Moonshines tolerated no opposition, but illegal parties appeared sporadically.

Living in Harmony

Political parties of Lapea

When Dreamland's Ntampamwa army defeated Altotta in 3958, they occupied the entire territory. However, the Baywatch party, which had retained power in the extreme northeast of Dreamland, controlled about half of the traffic by both land and sea. In 3968, the Baywatchers finalized a treaty with the defeated Altotta empire establishing several points:

  1. The defeated empire is renamed Lapea,[4] and its capital territory is the Baywatch home territory of Sesēre.
  2. The Baywatch army is responsible for defending the border and maintaining relations with Dreamland proper, and also for the occupation of Baeba Swamp, which held significant resistance to the new treaty. No other armies are permitted to exist in Baywatch-held territory.
  3. Eastward of the Baywatch-held territory, the Lapea government shall report to Baywatch, but the Baywatch army will make no attempt to enforce its laws.

The Baywatch occupiers maintained friendly relations with Ntampamwa but allowed the citizens of the vast eastward Lapea territory more freedom than a direct Ntampamwa occupation would have entailed. Ntampamwa agreed to this compromise because they knew that the east was far too large an area to occupy, and that its most economically productive territory was located a great distance away from Dreamland. In 3977, a civil war in Dreamland locked Ntampamwa out of power altogether, giving sole control to the Baywatchers.

The Baywatchers standardized maps with north on top and the Baeba/Lapea axis as the zeroth meridian. Thus the former Altotta was divided into near, middle, and far east.

Baywatch

Baywatch (DRM-3)

The Baywatch party authored the treaty establishing the Lapea government, and although it was nominally a one-party state, both the Baywatchers and their subjects knew from the beginning that life in the vast eastern areas of the empire would be little changed from before the treaty and that many armies were competing for control of the remains of the empire.

Eastern opposition parties

Raspara

See above.

Găpa

An alliance of tribes with blonde hair; claimed to be allies of Dreamland, particularly the western Dreamers. However, they had no realistic means of contacting western Dreamland and so simply governed their cities as independent toparchies.

This is the same party as the Thunderers of 3884, which is why they distrusted Baywatch but supported the Lenians in Laba.

Crystals

See above. The Crystals fought harder against Baywatch than any other party because their capital, Baeba Swamp, was Baywatch's first conquest.

Moonshine

Shared power with the Crystals. Confined to cold climates, far out of reach of the Baywatch naval patrols.

Soap Bubbles (BUB)

Found mostly in the hot desert southwest, in Crystal-dominated territory, but rarely found in the Crystals' capital city of Baeba.

  1. Diversity: Racism is harmful to both parties in a society; people should seek common interests and avoid alienating potential allies.

STW

Confined to the city of Lypelpyp and surrounding trade routes.


  1. Education: The best school is a private business where children are paid handsomely for their work.
  2. Economy: By minting a private currency, a business can seize control of its host nation's economy.
  3. Immigration: Illegal immigration can bring positive changes to a society.
  4. Technology: Technology and intelligence amplify the power of work.
  5. Leadership: Power must be kept in competent, honest hands.



Zenith (XLG)

An ally of STW, but mostly confined to the inland southern areas near Paba.


Political parties of Halasala

Halasala was an enormous empire run by AlphaLeap from the occupied capital of Paba.

Leapers

Leapers

The Leaper party was the party loyal to AlphaLeap.

  1. Defense: The Leaper military's responsibility is to protect itself; they need make no efforts to protect civilians. Thus, foreign nations are allowed to invade Leaper-held territory, and the Leaper military will not fight back. However, a portion of the Leaper military may stay in home territory to ensure that the civilians do not attempt to manufacture weapons of their own.
  2. Child labor: Because children are small and vulnerable, they make ideal workers for unpleasant jobs. Since school is illegal, all subject children are required to work manual labor alongside the adults.
  3. Slavery: Subject peoples may be enslaved at the whim of the occupying Leaper military, but the Leapers are allowed to maintain some subject peoples as allies in order to divide the conquered people among themselves.
  4. Censorship: Because education was illegal, books were destroyed, and any person found reading a book not written by the Leaper government itself was executed.

Opposition parties

Tadpoles

The Tadpole party was set up by AlphaLeap to unite all opposition to the Leapers, but the Tadpoles' opinions were chosen by the Leapers.

  1. Debate: Political disagreements should be solved by debating in teams with several people on each side.

Play

The Play party (Latiki)[5] was founded around the year 4127 by Pabaps fighting the Leapers who had conquered them about twenty years earlier. Its leadership was entirely female, and adult males were not allowed to participate or even to attend meetings of the party elites. However, they did not advance women's rights, but rather children's rights: the civilian population in 4127 was more than 80% children, and of these, more than half were under the age of six.

The Play party platform was focused on child care and children's issues generally, as there was little time for anything else.

  1. Gender roles: Players supported strict gender roles; all adult males were required to serve in the military, and all adult females were required to care for children, with attention first for their own children and then for the many orphans who lived among them. Soldiers were required to obtain their own food.
  2. Education: Child labor was abolished; Player children simply refused to work. The Play party promised a school system would soon be built, to replace the schools destroyed by AlphaLeap, but only after they had won their war.
    Intuition: Because the Leapers had not allowed their subject peoples to attend school, Players relied on their emotions to make decisions on party policy, and therefore most decisions were made by large groups of women rather than by single people. However, debates were discouraged, as the Players worried that intelligent women might outwit less intelligent ones if they were allowed such a contest.
  3. Food supply: Neither women nor children were allowed to work on farms, so Paba's farmland went to waste as Pabaps turned to the sea to feed themselves. All fishing was done by children, since women were consumed with the duties of child care. Furthermore, the Play party soon banned all adults from the seashore, so international trade was abolished. All restaurants were closed, and families were told to cook their fish on their own. (Fishing was not specifically addressed in the original Play party platform, and so therefore was not considered to be a form of work.)
  4. Hygiene: Hygiene was abolished as taking baths and maintaining stocks of cleaning supplies were made difficult by the war and the prohibition of child labor. All clothing production was stopped, and damaged clothes were thrown into piles in city centers. Public nudity soon became common. When diseases began to spread through the Player population, the Players nevertheless remained firmly against hygiene and claimed that strong people could weather diseases that would kill the weak.
  5. Equality: As the Players were all former slaves, they abolished hierarchies and shared power communally. The food supply was still privatized, but citizens were allowed to sell property to obtain money to buy more food.


The Play party overthrew the Leapers in the capital city of Paba, but the Leapers held strong in their territory outside the city. But when Dreamland heard that the Players had overthrown their masters and set up an all-female government, they invaded Halasala and drove them into martial law. Since the army was loyal to the Players, the Leapers lost all of their remaining government power and fled the empire to let the Players face the Dreamer army alone.

Political parties of Vaamū

The victorious Play party renamed their vast empire Vaamū and spread their two languages, Bābākiam and Late Andanese, throughout the territory they settled. However, dissent soon arose from within.


Raspara

The Raspara saw the vulnerability emerging in the south and began to move towards the capital city in the hopes of obtaining control of the entire empire.


Play-derived parties

Since the Play party had been unable to build schools for children during the war, the newest generation had grown up with no education at all and therefore were even less aware about the world than their parents in the Play party had been. When these children grew into teenagers, they rebelled against their Player parents by creating new political parties with ideologies based on their emotions.


Flower Bees

The Flower Bees believed they would win a war if they stuck together and declared all non-Bees to be their enemies. The Bees promised to seize control of their empire and kill all other humans. Their platform was based on the Play party's platform, but was much simpler. The Bees remembered hearing a promise that once Dreamland had been conquered, the rest of the world would soon follow. But they couldn't figure out how to do this, and their mothers were unwilling to start yet another war.

  1. War: The Bees must kill all non-Bees, even their own parents. All pleasant things must turn hostile, as there can be no reconciliation with enemies.
  2. Gender equality: Rather than assigning political and military power according to gender, girls and boys should share power in both spheres of government.

Laaatalalatataaa

The Laaatalalatataaa party promoted athletic tests to discern members' religious faith, and killed anyone who failed the test. Thus, the Laaatalalatataaa people were known for their strong athletic skills. Early on, the Laaatalalatataaa supported the Bees, but when the two parties set up a meeting, the Bees slaughtered the Laaatalalatataaa, so the Laaatalalatataaa became hostile to the Bees.

  1. Athleticism: Because it is a crime to be physically weak, anyone with a persistent disease or disability should be killed. Such people were not allowed to convert to the Laaatalalatataaa, and even enrolled Laaatalalatataaa members were to be executed if they were to fail a fitness test.

Favor

The Favor party supported doing good deeds for other people, even if there was no expected return.

  1. Charity: All Favorites should work together to help each other through hard times. When all people have a shared goal, that goal will be much easier to reach.


Kakalakakamalila

This group of young children supported the Raspara, even though the Raspara abused and exploited them.

  1. Hyper-obedience: The Kakalakakamalila accepted the Raspara's abuse and taught their followers that the only way to defeat their abusers was to seek ever greater punishments for ever smaller misdeeds. By showing that the Raspara could not hurt the Kakalakakamalila, the Kakalakakamalila positioned themselves as the Raspara's strongest enemy while yet remaining the most loyal to the Raspara of all the subject parties.

Tinks

The Tinks (Mauppačue) were a political party founded by elderly weapons workers who had been born before 4108 and therefore were among the very few people in their empire who had ever been inside a school. They believed their unique experience gave them wisdom, but planned to select followers from among the many young children who surrounded them and transfer power to them as soon as possible. Their ideology was very similar to the Play party's, but they defined themselves as a new party because they considered the few differences important. Most Play supporters soon joined the Tinks.

  1. Education: The Tinks promised to open schools for children and even for adults, as there had been no school system at all for more than forty years, and the vast majority of the population lacked basic life skills.
    The Play party had also promised to open a school system, but had been unable to do so because of the war. The Tinks differed from the Players by opening their schools even though the civil war was still going on. Going to school would be dangerous, they realized, but it was too important to ignore.
    Although the Play party had abolished child labor, Play children were quickly pushed into gathering food by fishing the sea, even though the sea was patrolled by hostile warships from AlphaLeap who delighted in killing the helpless Play children. Thus, the situation of children was far worse than it had been before. The Tinkers thus argued that the Play party's abolition of child labor, though well-intentioned, had been a disastrous mistake, and that only by forcing children to attend school could their society truly protect the livelihoods of their children.
  2. Patriarchy: The Tinks rejected feminism and maintained that both military and political power should be held entirely by men. Women's duties to childcare remained, and men were still required to spend their entire lives in the military. But now the military spent less time in combat-ready positions and more time running the government and keeping women and children safe at their homes in the cities.
    The Tinks believed that the Play party's policy of assigning government power only to women was responsible for the security problems that had plagued their cities during the Play party's rule. As all adult males were required to serve in the military, the cities' populations were almost entirely female, and men from foreign tribes ran rampant through the cities, raping and abusing the helpless Player women who had no men to protect them. By uniting the government with the military, the Tinks returned men to the cities in order to keep the streets safe.
  3. Food supply: By returning children to school, the Tinks abolished the teams of children who had been fishing the rivers and the south coast in order to deliver food for their parents. Instead, this task was also assigned to the military, meaning that men were responsible for defense, government, and the provenance of food. Farming was restored.
  4. Hygiene: Children in the Play party had grown up without ever taking a bath. Adults were little different. The poor sanitary standards of the Play party had driven up plagues that affected both the Players and the more hygienic people who shared their territory. These plagues had even spread to Dreamland, and therefore had actually helped the Play party win their war. However, the Tinkers believed the time had come to restore hygiene standards, as the abolition of child labor freed up much time for Tinker children. This required the restoration of a soapmaking industry and places set aside for people to bathe.
  5. Alcohol: Wine production had been suspended by the Play party because they considered wine a luxury. When the Tinkers took power, they declared that alcohol was bad in and of itself and that the prohibition would remain even if their new empire, named Anzan, were to become rich enough to support luxurious lifestyles. The Tinks even banned the exportation of wine, despite knowing that southern Anzan had long contained the world's most productive vineyards and that previous empires such as Paba had derived enormous wealth from the exportation of raspberry wine and other alcoholic beverages.

Political parties of Anzan

When the Tinks defeated their many enemies, they changed the name of their vast empire to Anzan in order to honor the Andanese tribes who provided many of their members.

Tinks

The victorious Tinks had no time to celebrate their victory over the Raspara, for their many other enemies quickly pounced upon them. The Tink party stayed close to the ideology that had attracted its supporters in Vaamū, but added some new points:

  1. Free labor: The Tinks abolished slavery and initiated a genocide against the captured Dreamer slaves they had won ten years earlier.
  2. Control of land: Though the Tinker army controlled only a small area of Anzan, near their capital city of Săla, they affirmed that the whole of the empire was Tinker territory, and that imperial laws overruled all local ones.
  3. Democracy: Uniquely in the world, the Tinks held elections among their citizens and promised to abdicate power in any areas where a majority of the citizens favored a non-Tink party, even if that party was at war with the Tinks.
  4. Imperialism: However, the Tinks affirmed the right to suspend democracy in troublesome territories and rule directly. They planned to appoint kings who would have absolute power in certain areas of the empire, but no power outside their territory, and would therefore be subject to the control of the Tinker military and thus less powerful than one might expect a king to be.
  5. Experience: Government power should be in the hands of men with wisdom and experience.

Female Party (FEM)

Within months of the Tinks' victory and establishment of their new state, a large number of pro-Tink girls defected and founded the Female Party. This was legal, because the Tinks had set up a multiparty democracy. However, they had not prepared for dissent from within their own party; they expected that enemy parties would be continuations of parties that had existed before the war.

Although the Tinks had opened schools, as promised, the girls' secession came so early that none of the founders had had any significant education, neither children nor adults. Therefore, the Female party had a platform consisting of only a single demand:

  1. Feminism: Women should share power with men, rather than men controlling the military, the government, and the production of food. If necessary, women are allowed to commit violence against children in order to force men to surrender.

The Female Party convinced the Tinks that they had discovered a way to turn all babies into girls and therefore deplete Anzan of its entire newborn male population. They thus achieved victory and changed their name to the Crystals. However, within a few weeks the Tinks overthrew them again, and then the two sides traded places several more times before finally signing an agreement to rule jointly. Nonetheless, the Tinks retained control of the military and most departments of the government, and they held firm to their promise to delegate power within these departments only to men.

The rebellious girls chose to continue identifying as Crystals, and adopted some male members from the preexisting Crystal minority. In some remote areas of the empire, it seemed likely that the Crystals would win local elections and therefore set up governments of their own while yet remaining loyal to the Tinks in Săla.

After three years in power,[6] the Tinks changed their name to the Swamp Kids as they committed themselves to the goal of conquering the distant tropical city of Baeba Swamp.

Swampy-derived parties

In 4172, the Swamp Kids divided into two allied but rivalrous political parties as intractable military issues had split them apart:

Pioneers

The Pioneers favored expanding the enormous empire of Anzan even further, and increasing their population by absorbing waves of immigrants from hostile nations such as Tarwas.

  1. Pacifism: Foreign invasions should be embraced, not resisted. The Pioneers promised to address future military invasions by inviting the aggressors to march deeper into Pioneer territory and take up residence in the capital, where they could compete for control with the many other aggressors who had invaded the Pioneers in previous conflicts. They disarmed their soldiers and said that the best soldiers were those who submitted to their enemies and suffered intense pain in their mission to make peace with their enemies.
    For example, in an earlier invasion, the Raspara army had reached the capital city of Săla and carried the mayor to a torture chamber. The Pioneers considered the mayor one of their greatest heroes because the Raspara had tortured him for a long time and he had not fought back.
    Likewise, when Tarwas invaded Anzan and kidnapped many Swamp Kids, the Pioneers realized that Tarwas could become their greatest ally if they could convince Tarwas to invade them again and abduct even more citizens.
  2. Immigration: The Pioneers noticed that most of the tribes around them were tall and strong, and hoped that they could convince the men of these tribes to move into the Pioneer heartlands and marry the petite women of the Pioneer tribe while the men were out exploring for new territory to settle.
  3. Slavery: The Pioneers favored a strong relationship with the Raspara people wherein the Raspara would abuse and exploit the Pioneers while the Pioneers would win their favor by doing good deeds above and beyond the slave labor the Raspara forced them into. By enduring greater abuse than all other slaves, the Pioneers hoped the Raspara would decide to breed more Pioneers.
  4. Terminology: The Pioneers referred to their adult males as "boys" (ŋapa) and "kids" (taā), apart from a small class of leaders who could truly be called men. However, the males of the taller tribes around them were always referred to as men.


Cold Men

  1. Safety: The Cold Men rejected pacifism and argued that the best way to respond to invasions was to flee to safety as quickly as possible, even if it meant abandoning possessions and a stable food supply. By ceding more territory to their invaders, the Cold Men hoped to coalesce together in compact habitats in which they could more easily protect each other.
  2. Combat: The Cold Men wanted to restore their people's confidence in their bodies, and encouraged their members to compete in sports against the much taller and stronger men of the enemy tribes. Even though they knew the Cold Men would rarely win, they believed the few victories they did achieve would be far more memorable to both sides than the much more numerous defeats.



Other parties

Matrixes

The Matrix party (3EE) believed they could surmount the problems of ideological movements by abandoning a fixed ideology and aligning themselves with whichever side of the war was winning at the time. Since they predicted that the Swamp Kids would soon fall, they considered the Swamp Kids their primary enemy. Nevertheless, they did hold some ideological beliefs:

  1. Reproduction: Men should kill their wives when they pass childbearing age, and also may kill women who become unattractive.
  2. Membership: Party membership is for men only; women cannot be Matrixes, and therefore all marriages are of mixed parties.
  3. Aggression: All actions taken against non-Matrixes are legal. Therefore, all non-Matrixes may be enslaved and abused, and no legal entity can declare such abuse to be a crime.
  4. Slavery: Small-statured tribes such as the Swamp Kids make ideal slaves, but slaves should also be bred with Matrixes to ensure they do not retain their original tribal identities.


Dolls

The Dolls arose from slaves captured by the Matrix. They were pacifists who sought to submit to a stable, strong power in order to stay safe.

  1. Suppression: Abusive slaves should be smothered with love in the hope that they dial back their abuse. No slaves should ever attempt to fight back or escape their masters.
  2. Responsibility: All Dolls should seek masters.
  3. Pacifism: Weapons should be avoided, although in a desperate situation the Dolls are permitted to arm themselves with thorny flowers for protection.


Political parties of the Cosmopolitan Age

The vast Cosmopolitan Age encompasses the long postwar decline in human activity on the planet as more successful animals drove humans into discontinuous habitats along rivers and lakes. Nevertheless, some ancient organizations persisted into the new era.

Ghosts of Comfort

United Pacifist League

Notes

  1. Native name Gâm, but they promised a name in every language.
  2. The Raspara chose the Zenith, a group that had in its history often made a practice of prostituting its enemies.
  3. Moonshine later backtracked on this and opened a refugee territory, but not for another 200 years. This will be clarified in a lower entry for Moonshine.
  4. this is the Baywatch cognate to the name Loporomo.
  5. Players can also be called Spinners in English because of an alternate reading of the name's etymology.
  6. "late 4152"