Political parties of Teppala: Difference between revisions

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====Laaatalalatataaa====
====Laaatalalatataaa====
{{Infobox|name=Laaatalalatataaa }}
{{Infobox|name=Laaatalalatataaa}}The '''Laaatalalatataaa''' party promoted athletic tests to discern members' religious faith, and killed anyone who failed the test.  Thus, the Laaatalalatataaa people were known for their strong athletic skills.
The '''Laaatalalatataaa''' party promoted athletic tests to discern members' religious faith, and killed anyone who failed the test.  Thus, the Laaatalalatataaa people were known for their strong athletic skills.


====Tinks====
====Tinks====

Revision as of 10:30, 31 March 2019

This list of political parties on planet Teppala is ordered by date, then by geographic region, then by popularity. There is no alphabetization, either in English or in the parties' founders' languages.

Political parties of prehistoric Nama

Nama's Mirror Project allowed all political parties a piece of Naman territory, even those that were at war with Nama.


Political parties of Dreamland

Baywatch

The founding party of Dreamland called itself the Dreamers, but when rival groups emerged, they adopted the name Baywatch for themselves and retained the name "Dreamer" for projects on which the various Dreamer sects agreed to cooperate.


  1. Economic equality: The Dreamers believed that property should be owned communally, and while they did not abolish money, they used taxes to ensure that no citizen would ever be able to acquire enough wealth to command and control any other citizens.
  2. Austerity: Likewise, the Dreamers directed their economy towards the provision of food and medicine first, with all other economic activity being classified as luxury living and subject to high consumption taxes.
  3. Education: The Dreamers ensured that their people would be the world's smartest and best educated by eliminating child labor and opening schools in every town.
  4. Urbanism: The Dreamers believed that humans were strongest when they lived in compact habitats, and therefore directed people to live in cities rather than spreading out over the countryside. The climate in most of Dreamland was such that most food was taken from bodies of water, and most people tended gardens of their own rather than relying on large cooperative farms.
  5. Racial harmony: The Dreamers abolished tribal boundaries and declared that all citizens were members of the Dreamer tribe,[1] to which anyone could enter merely be declaring themselves a member. Thus, even though the founding Dreamer tribes were all subtribes of the blonde, blue-eyed Lenian confederation, they predicted that they would soon develop into a rainbow of many skin and hair colors.
  6. Centralization: The Dreamers believed that the best government was a centralized one, and that there should be only one Dreamer nation in the world.
  7. Territorial growth: Although the Dreamers lived in a tropical climate, it was fairly dry, and like many other empires in the past, they planned to conquer the tropical paradise of Baeba Swamp and make it the capital of the future enlarged Dreamland.

Dolphin Riders

In western Dreamland, a new political group called the Dolphin Riders (Neamaki) soon appeared. These people were similar to the founding Dreamers, but considered themselves even more liberal and willing to fight to destroy traditional society. They, too, considered themselves a nation defined by politics rather than tribal identity, and stated that to join the Neamaki one must follow certain rules:

  1. Harmony with Nature: Humans are a part of nature, and are required to respect their role. Therefore:
    Dolphins are recognized as the rulers of the sea, and humans as the rulers of the land. Since humans need access to the sea, they must respect and obey the dolphins when they leave the shore.
    Clothes are forbidden except for those working dangerous jobs or in the military. Protection from the sun is also discouraged; people are encouraged to live in open-air buildings where the sun pours in from the top. (The Neamaki were founded in a sheltered valley, where they received little rain.)
  2. Invincibility: The empire of Laba has the right to attack any foreign nation for any reason without fear of a counterattack. All foreign nations are to be submissive to the will of Laba. Anyone claiming allegiance to Laba is part of Laba. The Neamaki are part of Laba.
  3. Freedom: Freedom is the most important goal to strive for, above even the goal of building a better state.
  4. Truth: False knowledge should be forbidden, and since the Neamaki philosophy is true, all ideologies opposed to Neamaki are forbidden.
  5. Militarism: Peace is a goal, but war is the only way there.


As the Neamaki state grew, its leaders backed down on their beliefs in invincibility and the censorship of opposing ideas. They remained a single party, and therefore their leaders' decisions affected all Neamaki people, but they had many internal divisions where people who disagreed with each other on various ideas promised to cooperate with the other Neamaki people even so. Furthermore, despite their commitment to a pluralistic government, they soon submitted to the rule of a king, Isene.

Political parties of Halasala

Halasala was an enormous empire run by AlphaLeap from the occupied capital of Paba.

Leapers

The Leaper party was the party loyal to AlphaLeap.

  1. Defense: The Leaper military's responsibility is to protect itself; they need make no efforts to protect civilians. A portion of the military may stay at home to ensure that the civilians do not attempt to manufacture weapons of their own.
  2. Child labor: Because children are small and vulnerable, they make ideal workers. Since school is illegal, all subject children are required to work manual labor alongside the adults.
  3. Slavery: Subject peoples may be enslaved at the whim of the occupying Leaper military, but the Leapers are allowed to maintain some subject peoples as allies in order to divide the conquered people among themselves.

Play

The Play party (Latiki)[2] was founded around the year 4127 by Pabaps fighting the #Leapers who had conquered them about twenty years earlier. Its leadership was entirely female, and adult males were not allowed to participate or even to attend meetings of the party elites. However, they did not advance women's rights, but rather children's rights: the civilian population in 4127 was more than 80% children, and of these, more than half were under the age of six.

The Play party platform was focused on child care and children's issues generally, as there was little time for anything else.

  1. Gender roles: Players supported strict gender roles; all adult males were required to serve in the military, and all adult females were required to care for children, with attention first for their own children and then for the many orphans who lived among them. Soldiers were required to obtain their own food.
  2. Education: Child labor was abolished; Player children simply refused to work. The Play party promised a school system would soon be built, to replace the schools destroyed by AlphaLeap, but only after they had won their war.
    Intuition: Because the Leapers had not allowed their subject peoples to attend school, Players relied on their emotions to make decisions on party policy, and therefore most decisions were made by large groups of women rather than by single people. However, debates were discouraged, as the Players worried that intelligent women might outwit less intelligent ones if they were allowed such a contest.
  3. Food supply: Neither women nor children were allowed to work on farms, so Paba's farmland went to waste as Pabaps turned to the sea to feed themselves. All fishing was done by children, since women were consumed with the duties of child care. Furthermore, the Play party soon banned all adults from the seashore, so international trade was abolished. All restaurants were closed, and families were told to cook their fish on their own. (Fishing was not specifically addressed in the original Play party platform, and so therefore was not considered to be a form of work.)
  4. Hygiene: Hygiene was abolished as taking baths and maintaining stocks of cleaning supplies were made difficult by the war and the prohibition of child labor. All clothing production was stopped, and damaged clothes were thrown into piles in city centers. Public nudity soon became common. When diseases began to spread through the Player population, the Players nevertheless remained firmly against hygiene and claimed that strong people could weather diseases that would kill the weak.
  5. Equality: As the Players were all former slaves, they abolished hierarchies and shared power communally. The food supply was still privatized, but citizens were allowed to sell property to obtain money to buy more food.


When the empire of Dreamland heard that the Players had overthrown their masters and set up an all-female government, they decided the time was ripe to invade. The Player women immediately surrendered the vast majority of their empire to Dreamland and promised not to fight back unless the Dreamers continued on after their conquest to also invade the capital city of Paba and its surroundings.

Political parties of Vaamū

The victorious Play party renamed their vast empire Vaamū and spread their two languages, Bābākiam and Late Andanese, throughout the territory they settled. However, dissent soon arose from within.


Raspara

The Raspara saw the vulnerability emerging in the south and began to move towards the capital city in the hopes of obtaining control of the entire empire.


Play-derived parties

Since the Play party had been unable to build schools for children during the war, the newest generation had grown up with no education at all and therefore were even less aware about the world than their parents in the Play party had been. These children began to rebel against their parents and set up new political parties with ideologies based on their emotions.


Kakalakakamalila

This group of young children supported the Raspara, even though the Raspara abused and exploited them.

  1. Hyper-obedience: The Kakalakakamalila accepted the Raspara's abuse and taught their followers that the only way to defeat their abusers was to seek ever greater punishments for ever smaller misdeeds. By showing that the Raspara could not hurt the Kakalakakamalila, the Kakalakakamalila positioned themselves as the Raspara's strongest enemy while yet remaining the most loyal to the Raspara of all the subject parties.

Flower Bees

The Flower Bees believed they would win a war if they stuck together and declared all non-Bees to be their enemies. The Bees promised to seize control of their empire and kill all other humans.

Laaatalalatataaa







Laaatalalatataaa

The Laaatalalatataaa party promoted athletic tests to discern members' religious faith, and killed anyone who failed the test. Thus, the Laaatalalatataaa people were known for their strong athletic skills.

Tinks

The Tinks were a political party founded by elderly weapons workers who had been born before 4108 and therefore were among the very few people in their empire who had ever been inside a school. They believed their unique experience gave them wisdom, but planned to select followers from among the many young children who surrounded them and transfer power to them as soon as possible. Their ideology was very similar to the Play party's, but they changed their name because they considered the few differences important. Most Play supporters soon joined the Tinks.

  1. Education: The Tinks promised to open schools for children and even for adults, as there had been no school system at all for more than forty years, and the vast majority of the population lacked basic life skills.
    The Play party had also promised to open a school system, but had been unable to do so because of the war. The Tinks differed from the Players by opening their schools even though the civil war was still going on. Going to school would be dangerous, they realized, but it was too important to ignore.
  2. Patriarchy: The Tinks rejected feminism and maintained that both military and political power should be held entirely by men. Women's duties to childcare remained, and men were still required to spend their entire lives in the military. But now the military spent less time in combat-ready positions and more time running the government and keeping women and children safe at their homes in the cities.

Political parties of Anzan

When the Tinks defeated their many enemies, they changed the name of their vast empire to Anzan in order to honor the Andanese tribes who provided many of their members.

The Tinks soon changed their name to the Swamp Kids as they committed themselves to the goal of conquering the distant tropical city of Baeba Swamp.

Tink-derived parties

Pioneers

Cold Men

Other parties

Matrixes

The Matrix party (3EE) believed they could surmount the problems of ideological movements by abandoning a fixed ideology and aligning themselves with whichever side of the war was winning at the time. Since they predicted that the Swamp Kids would soon fall, they considered the Swamp Kids their primary enemy. Nevertheless, they did hold some ideological beliefs:

  1. Masculism: The Matrixes denied women, even their own relatives, the right to join their party. Thus all power was held by men and all marriages involved a non-Matrix partner.

Notes

  1. Native name Gâm, but they promised a name in every language.
  2. Players can also be called Spinners in English because of an alternate reading of the name's etymology.