Shitullian: Difference between revisions
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== Background == | |||
I have worked on many different conlangs in the past, and all have died a slow painful death. This one was meant to be one I could focus on for the long haul and finally move from being a "scrapper (i.e. creating the skeleton of a language and then immediately stopping work on it in favor of a new language). I have had some success, but my attention has wandered still. | |||
What I aim to do here, is create a mostly naturalistic language that integrates features from some of my scrapped languages over the years, as well as develop a language that is pleasing to me. This page will likely be slow to update, but rest assured that the script, at the very least, will be described fully here! ''(Scripts tend to be the feature of languages that I work on the hardest and enjoy creating the most.)'' |
Revision as of 13:02, 8 August 2014
File:Flag-Kheng.png | |
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Khengallese Ḳënaal ṭël Tuu | |
Pronounced: | /kʰəŋ.ɑːl təɭ tɯː/ |
Timeline and Universe: | Alternate Earth |
Species: | Human |
Spoken: | Island of Kheng |
Writing system: | Cujaam, abugida |
Genealogy: | Khengallese is an isolate |
Typology | |
Morphological type: | Somewhat Isolating |
Morphosyntactic alignment: | Ergative-Absolutive |
Basic word order: | Typically VSO |
Credits | |
Creator: | D. Matthew Mikalowsky |
Background
I have worked on many different conlangs in the past, and all have died a slow painful death. This one was meant to be one I could focus on for the long haul and finally move from being a "scrapper (i.e. creating the skeleton of a language and then immediately stopping work on it in favor of a new language). I have had some success, but my attention has wandered still.
What I aim to do here, is create a mostly naturalistic language that integrates features from some of my scrapped languages over the years, as well as develop a language that is pleasing to me. This page will likely be slow to update, but rest assured that the script, at the very least, will be described fully here! (Scripts tend to be the feature of languages that I work on the hardest and enjoy creating the most.)