User:WeepingElf: Difference between revisions

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|| [[Wikipedia:Progressive_rock|progressive rock]] music, science fiction, writing, future studies, linguistics, history and many others  
|| [[Wikipedia:Progressive_rock|progressive rock]] music, science fiction, role-playing games, writing, future studies, linguistics, history and many others  
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|valign=top|'''More information:'''
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Hi, I am Jörg Rhiemeier, the Weeping Elf, founder of the [[League of Lost Languages]] and creator of the (currently dormant) [[Rosæ Crux]] [[conworld]].  I have been into worldbuilding since I was about ten; at the same age, I contracted the 'language bug' from my elder brother's Latin school grammar; and when I was about 16 years old, I started my first real conlang which, however, never got far (and was little more than a relex of German with an ill-defined phonology).  In the following years, I didn't conlang much, until I started [[Nur-ellen]], which was later to become [[Albic]], in April 2000.
==How I came to be a conworlder and conlanger==


My interest in conlangs is actually pretty much an outcrop of my interest in worldbuilding.  I have been inventing worlds since the tender age of ten, often together with a cousin of mine; it is only natural, then, that I enjoy reading fantasy and science fiction, and used to play role-playing games for a long time (but no longer play them).
I don't recall exactly when the worldbuilding bug bit me, but it must have been about 1980, when I was ten years old, perhaps even earlier.  What I remember are numerous sessions with a cousin of mine; we came up with new worlds almost weekly, even if those worlds were just maps with some shadowy ideas about the places shown.  Our interest oscillated between fantasy and science fiction at irregular intervals.


Currently, I have two main worldbuilding projects underwayOne is a near-future world influenced by cyberpunk SF but lighter in tone (which, however, doesn't involve any conlangs, only a handful of neologisms), the other is the [[legendarium]] associated with the [[British Elves]] (in which conlangs, chiefly of the [[Albic]] family, feature prominently).
1980 also was the year when my elder brother started learning Latin in school, and nosy as I always was, I leafed through his Latin school grammar and was enchanted by the beautiful inflectional paradigms I found thereinWhat a rich, colourful image compared to the structurally similar but phonetically bleached morphology of my native German!  Since then, I always liked conlangs with rich inflectional morphology.


What makes a good conlang?  It depends on ''what it is made for''.  The kind of languages I am most interested in are ''fictional human languages'', and a good fictional human language ought to resemble a natlang.  This is also my personal taste: to me, [[naturalistic artlang]]s are beautiful, the more naturalistic, the better.  Most non-naturalistic conlangs are rather ugly to my taste, though there are a few I find beautiful for some other reason.  (I haven't seen a natlang yet that struck me as ugly.  Not even languages with lots of uvulars, ejectives and wicked consonant clusters such as [[Wikipedia:Georgian language|Georgian]] - which actually doesn't sound harsher than, e.g., Russian.) To me, among the greatest conlangs ever created are [[Wikipedia:Quenya|Quenya]] and [[Wikipedia:Sindarin|Sindarin]], while I find [[Klingon]] rather unappealing.  I especially like it when an author invents an entire ''family'' of related languages, with sound changes and all that.  This is also what I am trying to do with [[Albic]] and the wider [[Hesperic]] family.
I made many [[conworld]]s, any discarded most of them again.  In the mid-80s, I came up with an ancient astronauts conworld involving a starfaring civilization on Earth about 12,000 years ago.  For this conworld, I made my first conlang (discounting the stillborn [[Homu|auxlang project]] my brother and I dabbled with a few years earlier) which was named [[Serindian]].  I soon found this project to be too cranky and unbelievable, and abandoned it.
 
At about the same time, I started playing role-playing games, sometimes together with the aforementioned cousin.  In 1989, I left my home village near Lemgo and moved to Braunschweig to study computer science.  At that time, I wanted to become a computer game designer (an aspiration that I abandoned a few years later).  I soon found a role-playing group, and also started working on a new space opera setting involving human beings that had been relocated to various planets by aliens thousands of years ago (similar to the [[Traveller RPG]] setting).  I also started working on a cyberpunk-inspired near future conworld which would later transmute into the [[Solarprog]] project.
 
==Current conworld projects==
 
I currently have four conworld projects under construction:
 
* '''[[The Elvenpath (Jörg Rhiemeier)|The Elvenpath]]''' traces the history of a lost people, the [[British Elves]], from their Bronze Age beginnings to today.  It is part of the [[League of Lost Languages]], a collaborative conlang/conworld project I have started in 2004.  Part of The Elvenpath are the [[Albic]] languages, of which [[Old Albic]] is the most developed.  Further conlangs related to Albic, the [[Hesperic]] languages, exist within the framework of the League of Lost Languages, as does the Romance language [[Roman Germanech]].  I am also developing Arthurian Britain in The Elvenpath as a role-playing setting, [[Inis Albion]].
 
* '''[[Solarprog]]''' is a near-future scenario inspired in part by cyberpunk SF but much lighter in tone, which lays out a pathway of [[Wikipedia:Sustainable development|sustainable development]] of humanity in the 21st century.  There are no conlangs involved, only a handful of neologisms.
 
* '''[[Rosæ Crux]]''' is a "modern EDO fantasy" world based on an alternative history diverging around 500 AD; it is an offshot of The Elvenpath, diverging in King Arthur's time.  In Rosæ Crux, [[Magic (Rosæ Crux)|magic]] and other aspects of Tolkienesque fantasy worlds exist in a world with modern technology, politics and culture.  The [[British Elves]] are there, too.  This project is currently in an early stage of development.
 
* '''[[The Trellis]]''' is a hard-SF space opera setting which portrays the farther future of the [[Solarprog]] world.  It features (and is named after) a metacivilization consisting of several non-humanous alien species.  This project is currently in a very embryonic stage.
 
==On conlanging==
 
''What makes a good conlang?'' It depends on ''what it is made for''.  The kind of languages I am most interested in are ''fictional human languages'', and a good fictional human language ought to resemble a natlang.  This is also my personal taste: to me, [[naturalistic artlang]]s are beautiful, the more naturalistic, the better.  Most non-naturalistic conlangs are rather ugly to my taste, though there are a few I find beautiful for some other reason.  (I haven't seen a natlang yet that struck me as ugly.  Not even languages with lots of uvulars, ejectives and wicked consonant clusters such as [[Wikipedia:Georgian language|Georgian]] - which actually doesn't sound harsher than, e.g., Russian.) To me, among the greatest conlangs ever created are [[Wikipedia:Quenya|Quenya]] and [[Wikipedia:Sindarin|Sindarin]], while I find [[Klingon]] rather unappealing.  I especially like it when an author invents an entire ''family'' of related languages, with sound changes and all that.  This is also what I am trying to do with [[Albic]] and the wider [[Hesperic]] family.


I have also made the experience that in conlanging, the amateurs often outshine the professionals.  Most conlangs made for movies, TV series, games etc. are little more than relexes of English, and the scripts encountered in such media often merely assign alternative glyphs to the 26 letters of the Latin alphabet (and the inscriptions seen are often just plain English).  Most of the conlangs and conscripts from the CONLANG community are much better than that, even those designed by people who are not professional linguists.
I have also made the experience that in conlanging, the amateurs often outshine the professionals.  Most conlangs made for movies, TV series, games etc. are little more than relexes of English, and the scripts encountered in such media often merely assign alternative glyphs to the 26 letters of the Latin alphabet (and the inscriptions seen are often just plain English).  Most of the conlangs and conscripts from the CONLANG community are much better than that, even those designed by people who are not professional linguists.
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Another language-related interest of mine is ''historical linguistics'', including long-range relationships (most proposals are in my opinion poorly warranted, but I consider it very likely that [[Indo-European languages|Indo-European]] and [[Uralic]] are [[Indo-Uralic|related to each other]] and quite likely that the [[Mitian]] language families are more distantly related to each other), and the exploration of the lost world of [[Old European languages]].
Another language-related interest of mine is ''historical linguistics'', including long-range relationships (most proposals are in my opinion poorly warranted, but I consider it very likely that [[Indo-European languages|Indo-European]] and [[Uralic]] are [[Indo-Uralic|related to each other]] and quite likely that the [[Mitian]] language families are more distantly related to each other), and the exploration of the lost world of [[Old European languages]].


What else is important in my life is ''music''.  I especially like progressive rock, and would like very much to be in a progressive rock band (however, those grapes are hanging too high for me right now - I need to practice a lot).  I am currently a member of a popular music choir.
==Other matters==
 
I am also heavily into ''music''.  I am especially fond of progressive rock, and would like very much to be in a progressive rock band, and occasionally write songs for such a band (however, those grapes are hanging too high for me right now - I need to practice a lot).  I am currently a member of a popular music choir - a nice way to meet refreshingly un-nerdy people.


You may ask, why 'Weeping Elf'?  Well, I have a somewhat [[Elves|Elvish]] mindset, and the madness of this world quite often makes me weep.  That's why.
You may ask, why 'Weeping Elf'?  Well, I have a somewhat [[Elves|Elvish]] mindset, and the madness of this world quite often makes me weep.  That's why.

Revision as of 12:50, 6 May 2013

Jörg Rhiemeier

Trench1.jpg

Birth: December 5, 1969; Lemgo, Germany
Profession: free-lance artist, independent scholar, futurist, librarian
Natural languages: German, English and a bit of Latin, French, Spanish and Japanese
My conlangs: Old Albic and a few others
Favourite other conlangs: Kēlen, Quenya, Sindarin and other well-designed naturalistic artlangs
Interests: progressive rock music, science fiction, role-playing games, writing, future studies, linguistics, history and many others
More information: Jörg Rhiemeier's home page

How I came to be a conworlder and conlanger

I don't recall exactly when the worldbuilding bug bit me, but it must have been about 1980, when I was ten years old, perhaps even earlier. What I remember are numerous sessions with a cousin of mine; we came up with new worlds almost weekly, even if those worlds were just maps with some shadowy ideas about the places shown. Our interest oscillated between fantasy and science fiction at irregular intervals.

1980 also was the year when my elder brother started learning Latin in school, and nosy as I always was, I leafed through his Latin school grammar and was enchanted by the beautiful inflectional paradigms I found therein. What a rich, colourful image compared to the structurally similar but phonetically bleached morphology of my native German! Since then, I always liked conlangs with rich inflectional morphology.

I made many conworlds, any discarded most of them again. In the mid-80s, I came up with an ancient astronauts conworld involving a starfaring civilization on Earth about 12,000 years ago. For this conworld, I made my first conlang (discounting the stillborn auxlang project my brother and I dabbled with a few years earlier) which was named Serindian. I soon found this project to be too cranky and unbelievable, and abandoned it.

At about the same time, I started playing role-playing games, sometimes together with the aforementioned cousin. In 1989, I left my home village near Lemgo and moved to Braunschweig to study computer science. At that time, I wanted to become a computer game designer (an aspiration that I abandoned a few years later). I soon found a role-playing group, and also started working on a new space opera setting involving human beings that had been relocated to various planets by aliens thousands of years ago (similar to the Traveller RPG setting). I also started working on a cyberpunk-inspired near future conworld which would later transmute into the Solarprog project.

Current conworld projects

I currently have four conworld projects under construction:

  • The Elvenpath traces the history of a lost people, the British Elves, from their Bronze Age beginnings to today. It is part of the League of Lost Languages, a collaborative conlang/conworld project I have started in 2004. Part of The Elvenpath are the Albic languages, of which Old Albic is the most developed. Further conlangs related to Albic, the Hesperic languages, exist within the framework of the League of Lost Languages, as does the Romance language Roman Germanech. I am also developing Arthurian Britain in The Elvenpath as a role-playing setting, Inis Albion.
  • Solarprog is a near-future scenario inspired in part by cyberpunk SF but much lighter in tone, which lays out a pathway of sustainable development of humanity in the 21st century. There are no conlangs involved, only a handful of neologisms.
  • Rosæ Crux is a "modern EDO fantasy" world based on an alternative history diverging around 500 AD; it is an offshot of The Elvenpath, diverging in King Arthur's time. In Rosæ Crux, magic and other aspects of Tolkienesque fantasy worlds exist in a world with modern technology, politics and culture. The British Elves are there, too. This project is currently in an early stage of development.
  • The Trellis is a hard-SF space opera setting which portrays the farther future of the Solarprog world. It features (and is named after) a metacivilization consisting of several non-humanous alien species. This project is currently in a very embryonic stage.

On conlanging

What makes a good conlang? It depends on what it is made for. The kind of languages I am most interested in are fictional human languages, and a good fictional human language ought to resemble a natlang. This is also my personal taste: to me, naturalistic artlangs are beautiful, the more naturalistic, the better. Most non-naturalistic conlangs are rather ugly to my taste, though there are a few I find beautiful for some other reason. (I haven't seen a natlang yet that struck me as ugly. Not even languages with lots of uvulars, ejectives and wicked consonant clusters such as Georgian - which actually doesn't sound harsher than, e.g., Russian.) To me, among the greatest conlangs ever created are Quenya and Sindarin, while I find Klingon rather unappealing. I especially like it when an author invents an entire family of related languages, with sound changes and all that. This is also what I am trying to do with Albic and the wider Hesperic family.

I have also made the experience that in conlanging, the amateurs often outshine the professionals. Most conlangs made for movies, TV series, games etc. are little more than relexes of English, and the scripts encountered in such media often merely assign alternative glyphs to the 26 letters of the Latin alphabet (and the inscriptions seen are often just plain English). Most of the conlangs and conscripts from the CONLANG community are much better than that, even those designed by people who are not professional linguists.

I have made a similar observation regarding auxlangers vs. artlangers. Many auxlang proposals I have seen are linguistically naïve, and the intellectual and linguistic brilliance I have found in many of the artlangs done by CONLANG list members is barely even approached. (Of course, auxlang proposals are usually addressed at non-linguists, and many of the 'interesting' linguistic features found in some artlangs would conflict with the auxlang ideal of easy use and learning. On the other hand, there are auxlangs that are linguistically brilliant.) And then, of course, auxlangers are way too serious about their proposals.

It also seems to me that the 'auxlang race' has already been run - and English is the winner. English is part of the educational canon in most Western and many non-Western countries; it is the language of most of the Internet, and the language most people today take recourse to whenever they assume that the person they are talking to is not of the same native language, etc. p. p. I frankly don't see how any artificial IAL will be able to challenge this position in the forseeable future - not even Esperanto.

Another language-related interest of mine is historical linguistics, including long-range relationships (most proposals are in my opinion poorly warranted, but I consider it very likely that Indo-European and Uralic are related to each other and quite likely that the Mitian language families are more distantly related to each other), and the exploration of the lost world of Old European languages.

Other matters

I am also heavily into music. I am especially fond of progressive rock, and would like very much to be in a progressive rock band, and occasionally write songs for such a band (however, those grapes are hanging too high for me right now - I need to practice a lot). I am currently a member of a popular music choir - a nice way to meet refreshingly un-nerdy people.

You may ask, why 'Weeping Elf'? Well, I have a somewhat Elvish mindset, and the madness of this world quite often makes me weep. That's why.