Heathenism (Finla AU): Difference between revisions

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(New page: The Finlara Heathenist system is essentially the Wide Path Heathenism system, reframed in some ways to absorb the notions of the local Hraling belief systems. ==Basic Structure== * '''Je...)
 
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The Finlara Heathenist system is essentially the Wide Path Heathenism system, reframed in some ways to absorb the notions of the local Hraling belief systems.
The Finlara Heathenist system is essentially the Wide Path Heathenism system, reframed in some ways to absorb the notions of the local Hraling belief systems.


==Basic Structure==
=Primary Forces=


* '''Jetūr''' - Chaos
* '''Jetūr''' - Chaos, Bad luck, Natural disasters, Dangerous weather, Disease
* '''Ǫððn''' - Empirical Knowledge, Writing, Magic, Animals, Hunting, War
* '''Ǫðn''' - Knowledge, Writing, Magic, Animals, Hunting, War, Sky, Libido
* '''Ffríȝ''' - Wisdom, Memory, Healing, Plants, Farming, Art
* '''Ffríȝ''' - Wisdom, Memory, Healing, Plants, Farming, Art, Earth, Fertility
 
Every plant and animal species has its own "Lord" and "Lady", embodying the intersection of the properties of either Ǫðn or Ffríȝ with the properties of that species.
 
=Secondary Forces=
 
* '''Lókki''' - Chance, Trickery, Deception, Games, Sports, Stalking of Game
* '''Hður''' - War, Thunder, Lightning, Boastfullness, Hubris
* '''Nœ́dd''' - Sailing, Navigation, Solar Compass, Fishing, Coastal Hunting & Gathering
* '''Fóssetj''' - Justice, Peace, Truth, Eloquence
* '''Bǫƿr''' - Innocence, Beauty, Joy, Brightness
* '''Brǽȝe''' - Praise, Mockery, Rhetoric, Grammar, Debate

Revision as of 10:50, 10 June 2007

The Finlara Heathenist system is essentially the Wide Path Heathenism system, reframed in some ways to absorb the notions of the local Hraling belief systems.

Primary Forces

  • Jetūr - Chaos, Bad luck, Natural disasters, Dangerous weather, Disease
  • Ǫðn - Knowledge, Writing, Magic, Animals, Hunting, War, Sky, Libido
  • Ffríȝ - Wisdom, Memory, Healing, Plants, Farming, Art, Earth, Fertility

Every plant and animal species has its own "Lord" and "Lady", embodying the intersection of the properties of either Ǫðn or Ffríȝ with the properties of that species.

Secondary Forces

  • Lókki - Chance, Trickery, Deception, Games, Sports, Stalking of Game
  • Hður - War, Thunder, Lightning, Boastfullness, Hubris
  • Nœ́dd - Sailing, Navigation, Solar Compass, Fishing, Coastal Hunting & Gathering
  • Fóssetj - Justice, Peace, Truth, Eloquence
  • Bǫƿr - Innocence, Beauty, Joy, Brightness
  • Brǽȝe - Praise, Mockery, Rhetoric, Grammar, Debate