Political parties of Teppala: Difference between revisions
Poswob Rare (talk | contribs) |
Poswob Rare (talk | contribs) |
||
Line 72: | Line 72: | ||
#'''Handful culture''': Anything that Andanese people can grab with their hands becomes their property, and no member of another tribe may take it back. | #'''Handful culture''': Anything that Andanese people can grab with their hands becomes their property, and no member of another tribe may take it back. | ||
#'''Hardiness''': By accepting poor living standards, tribal members may survive where enemy tribes cannot and increase their population at precisely the times when enemy tribes are struggling. (This lifestyle is known as ''găya'' in Khulls.) | |||
====Hinku (ALT-1)==== | ====Hinku (ALT-1)==== |
Revision as of 15:37, 16 April 2019
This list of political parties on planet Teppala is ordered by date, then by geographic region, then by popularity. There is no alphabetization, either in English or in the parties' founders' languages.
Political parties of prehistoric Nama
Nama's Mirror Project allowed all political parties a piece of Naman territory, even those that were at war with Nama.
Political parties of the Gold Empire
Gold (GDX-1)
The Gold party ruled the empire from Nama.
- Representation: Minorities should be given extra political power to oppose the majority, even when this weakens the Gold party's share of power.
- Religion: Gold party members may have any private religious beliefs, and therefore, internal religious conflicts and debates are forbidden. However, Goldies must resign any affiliations with the parties whose members adhere to a single religious creed.
- Harmony: The Gold party cannot split; any conflicts between factions must be resolved internally, and there must be only one Gold army in the world.
- Slavery: Slavery is allowed, and slaves are not allowed to leave the empire without permission from the Gold government.
Sĕyepa is a branch of GOld.[1]
Free minority parties
Pen
The Pen party represented Lenian people in Subumpam who supported the Gold party but refused to join.
- Free labor: Slavery is immoral in all forms; neither ethnic minority nor intra-tribal slavery operations are allowed.
Skippers (SLP)
The Skipper party (Pasulup) represented Pabaps who spoke the Gold language and descended from people who had worked shipping trade items back and forth between Paba and the Gold Empire. However, Nama forced them all to stay on land and live as ordinary citizens.
- Slavery: Slavery is allowed, but is not the best way to run an economy.
- Intermarriage: SLP members should marry men and women of other tribes to form close bonds.
Nama's government considered the Skippers a racial group, and by marrying any other tribe, the Skippers lost their membership in the party. Therefore the Skipper party never experienced strong population growth.
Pastip (PST)
- Free labor: Slavery is immoral, and should be stopped at all costs.
- Diplomacy: PST people must intervene to rescue slaves in the Gold Empire, and then bring them to Paba, even if the slaves are hostile to PST or Paba.
Western Pabaps (WPB)
- Monarchy: Loyalty to the Pabap royal family transcends all ideology; Pabaps must serve Paba's interests even when abroad.
- Tribalism: Members of WPB must be of pure Pabap descent; foreign tribes are allowed to become allies but not members.
Dabondi
- Patriarchy: Nama's feminist reforms should be abolished; men should control their wives and children.
- Tribalism: Ethnic minorities must not cohabit with Dabondi members; even ideologically sympathetic people cannot join Dabondi if they are of a different race. However, some closely related tribes are allowed to convert.
- Communication: Freedom of speech is important; the many allied parties of the Gold government should be encouraged to openly criticize the Goldies.
Wolf in Wool
- Slavery: When enslaving two groups, if one group of slaves has higher status than another, the two are unlikely to unite in revolt.
Zenith (XLG-1)
Cranberries
Litila
- Food supply: As humans are very easy prey, hungry animals are allowed to eat humans, and humans should accept their predators as fellow animals living in harmony with nature.
Andanese (A2G)
The Andanese people never formed a political party of their own, preferring to use the parties of the nations they lived in. But in Nama's Mirror Project, they were nonetheless recognized as a single political party.
- Handful culture: Anything that Andanese people can grab with their hands becomes their property, and no member of another tribe may take it back.
- Hardiness: By accepting poor living standards, tribal members may survive where enemy tribes cannot and increase their population at precisely the times when enemy tribes are struggling. (This lifestyle is known as găya in Khulls.)
Hinku (ALT-1)
A tribe of militant Pabaps who rejected the pacifism of their homeland by invading their ally, Kava, and setting up a new state.
Slave parties
Stars (AST)
Also known as the Gilgosi; these people comprised the majority in their empire but were unable to wield power because they were all enslaved. Although they were nominally a branch of the Crystals, they considered themselves older than the Crystals because they were preserving the belief system that had dominated the empire before the Crystals had been founded; at that time, political parties had not existed.
- Nationalism: The Star party's loyalty is to resurrect the Star Empire and increase the standard of living for all Star people; this may or may not require a war.
- Tribalism: The Pabaps and their allied tribes must be killed or expelled from the Star Empire; they are of no value even as slaves.
Crystals (CRY-1)
This party had been founded around 1550 as a free organization but upon the establishment of the Gold Empire they were enslaved.
- Transnationalism: Crystals should ally only with other Crystals, and never with nations.
- Free labor: Slavery is forbidden, but the Crystals are only obligated to free other Crystals, and are not required to intervene in third-party conflicts where one foreign tribe is enslaving another.
FILTER
- Feminism: Women should dominate men in all avenues of life, including by violence.
- Men are allowed to join FILTER, but women may kill these men and not face a penalty.
- Expansion: FILTER should expand to cover the entire world. All enemy tribes may be killed, but peaceful conquest should be pursued when possible. FILTER men are allowed to rape the women of enemy tribes and face no penalty.
Diver (DIP)
The Diver party represents the descendants of slaves abducted from Paba and Subumpam during the reign of the Star Empire. Although the Gold party freed the slaves upon establishing its own empire, many slaves still toil away in the rainforests of the extreme south, near the former Star capital territory. On most issues, DIP agreed with the Gold party, but they opposed slavery.
- Free labor: Slavery is immoral and should be abolished.
Sword (QES)
This party was set up to represent the dark-skinned slaves in the far south who were not affiliated with any other party. However, most members considered themselves instead to be #Crystals, but could not express their positions because they were enslaved. These people tended to live in close contact with the light-skinned Diver slaves, and some Swords converted, thus making the blonde blue-eyed Divers more diverse.
The Sword party platform was the same as the Diver party's, as the difference was only one of racial identity, and neither the Divers nor the Swords accepted Nama's division of the tropical rainforests' slaves along racial lines.
- Free labor: Slavery is immoral and should be abolished.
Life in Death (LID)
The Life in Death party represented a group of slaves living in the tropical rainforest of Amade who were captured by Nama but refused to convert to the Gold party. Nama spared their lives because they were believed to be harmless people who would not manufacture weapons or attempt slave revolts. Their platform was very similar to the Gold party's platform, even though the Gold party kept them tightly bound in slavery.
- Slavery: Slavery is moral, and current LID members who are slaves should accept their duties and not seek to escape. Neither should free LID members help enslaved LID members to escape.
Nama's Gold government allowed LID members to become slaveowners themselves through a legal loophole in which people LID landowners could trap people who trespassed on their property and refuse to let them go. This was legally different from the type of slavery that the Gold party practiced.
Political parties of Dreamland
Baywatch (DRM)
The founding party of Dreamland called itself the Dreamers, but when rival groups emerged, they adopted the name Baywatch for themselves and retained the name "Dreamer" for projects on which the various Dreamer sects agreed to cooperate.
- Economic equality: Property should be owned communally; saving money is allowed, but high taxes ensure that no citizen can ever acquire enough wealth to command and control any other citizen.
- Austerity: The economy must be directed towards the provision of food and medicine first, with all other economic activity being classified as luxury living and subject to high consumption taxes.
- Education: Child labor is abolished; free public schools shall be opened in every town.
- Urbanism: Humans are strongest when in compact habitats; people should live in cities rather than spreading out over the countryside.
- Racial harmony: Tribal boundaries are abolished; all citizens are members of the Dreamer tribe.
- Centralization: The best government is a centralized one; there should be only one Dreamer nation in the world.
- Territorial growth: The Dreamers shall strive to conquer the tropical paradise of Baeba Swamp and make it the capital of the future enlarged Dreamland.
Dolphin Riders (DPR)
In western Dreamland, a new political group called the Dolphin Riders (Neamaki) soon appeared. These people were similar to the founding Dreamers, but considered themselves even more liberal and willing to fight to destroy traditional society. They, too, considered themselves a nation defined by politics rather than tribal identity, and stated that to join the Neamaki one must follow certain rules:
- Harmony with Nature: Humans are a part of nature, and are required to respect their role. Therefore:
- Dolphins are recognized as the rulers of the sea, and humans as the rulers of the land. Since humans need access to the sea, they must respect and obey the dolphins when they leave the shore.
- Clothes are forbidden except for those working dangerous jobs or in the military. Protection from the sun is also discouraged; people are encouraged to live in open-air buildings where the sun pours in from the top. (The Neamaki were founded in a sheltered valley, where they received little rain.)
- Invincibility: The empire of Laba has the right to attack any foreign nation for any reason without fear of a counterattack. All foreign nations are to be submissive to the will of Laba. Anyone claiming allegiance to Laba is part of Laba. The Neamaki are part of Laba.
- Freedom: Freedom is the most important goal to strive for, above even the goal of building a better state.
- Truth: False knowledge should be forbidden, and since the Neamaki philosophy is true, all ideologies opposed to Neamaki are forbidden.
- Militarism: Peace is a goal, but war is the only way there.
As the Rider state grew, its leaders backed down on their beliefs in invincibility and the censorship of opposing ideas. They remained a single party, and therefore their leaders' decisions affected all Neamaki people, but they had many internal divisions where people who disagreed with each other on various ideas promised to cooperate with the other Neamaki people even so. Furthermore, despite their commitment to a pluralistic government, they soon submitted to the rule of a king, Isene.
Foam (PDP)
Foam (Sessi) is a confederation of states along the inner south coast of Dreamland. It is one of two unrelated parties calling itself "Soap"; for disambiguation, this party uses Foam and the other uses Bubbles.
- World government: The goal of uniting all nations into a single supranational union supersedes all others, with all decisions being made by consensus.
- Pacifism: The Soap Union must pursue peaceful relations with outside powers, but must maintain a military to protect itself from invasion.
- Harmony with Nature: Humans shall not intrude into animal habitats unless ready to face the dangers of an animal attack; humans must not attack animals who live outside human settlements, even in self-defense.
- Feminism: Women and men are both allowed to hold power in the government, but a woman's judgment may be required for certain actions.
Wild (MWZ)
The Wild party is the political arm of the Hipatal tribal confederation founded in 14287 BC. It adopted its name very late in history; previously they had remained aloof and refused to identify as a political party. They also used the name Fire League for any alliance in which they were the dominant member; however, they never developed a common military.
The Hipatal people had sailed eastward around the planet to settle the continent of Rilola, whereas all other tribes had taken the shorter route from east to west. Although their journey was much longer, they settled islands on the way and thus gained knowledge of oceanography.
- Invincibility: Laba governs the world, and reserves the freedom to attack any nation without fear of a counterattack. Hipatal is part of Laba.
- Tribalism: Mixed race people are not Laban; mixed marriages are allowed, but the children cannot rise to power. Laba consists of many tribes.
- Naturism: Humans are part of nature, and should live close to nature.
- Weapons: A weaponless society is ideal, but when weapons are necessary for survival, all people shall have access to the same weapons the military uses. No citizen should fear the military.
- Diversity: A proper government unites its people's extremes, with no groups left outside to become enemies of society. Thus, all Laban tribes must be represented in the government, and there should be ample numbers of women among the men.
- Economy: Money should be shunned, and wealth owned communally as much as is possible. Citizens with special needs may sometimes be allowed to take more than their fair share of food and other belongings, but disability is no excuse for extravagance.
- Gender: Both men and women may hold positions in the government, but men may be required to serve military obligations that women do not share.
- Slavery: Slavery of non-Laban peoples is allowed.
Lohi
Lohi is a group of ethnic Labans who seceded from the Fire league and joined the war on the side of the Cold Men. Since no Cold-allied army had ever breached the border of Dreamland, Lohi was the only pro-Cold league in all of Dreamland.
Political parties of the Lantern Empire
Thunderers (ALT-2)
- Tribalism: States are allowed to restrict habitation to exclude foreign tribes and aboriginals.
Kyry (KYR-2)
Based in the desert plateau of upper Taryte.
- Slavery: Slavery should be practiced only within a race, rather than one race enslaving another. This ensures that the slaveowners are intimately protective of their slaves.
- Tribalism: Non-Taryteans are not welcome in Taryte, even as slaves. The Tarytean government's pact with the Thunder Empire must be repealed.
- Gender roles: All women are slaves; a man is not tied to his own wife, but may impregnate an arbitrary number of women. Men are responsible for military service and manual labor.
- Childcare: Child labor begins at the age of five; children who do not work hard enough must be killed.
- Nature: All animals should die; the ideal environment for humans is one with hot sunshine and free of all natural dangers.
- Body integrity: Obesity is a crime, punishable by starvation. Anyone prone to sunburn must die. Babies born with blue eyes must also die.
Political parties of the greater Crystal Empire
The Crystals conquered the Thunder Empire in 3785.
Thunderers (ALT-3)
- Tribalism: States are allowed to restrict habitation to exclude foreign tribes and aboriginals.
Political parties of the greater Baywatch Empire
Thunderers (ALT-4)
- Tribalism: States are allowed to restrict habitation to exclude foreign tribes and aboriginals.
Political parties of the Thunder Empire
Thunderers (ALT-5)
- Diversity: Ethnic minorities are an important part of the Thunder Empire because they provide the slave labor that drives the empire's efficient economy. All ethnic minorities must be enslaved, with the most dangerous labor going to the descendants of the Dreamer tribes who invaded and occupied the empire for forty years.
- Tribalism: Slaves are not allowed to convert to the Thunder party, even through marriage.
- Wealth: The rich are allowed to commit crimes so long as they compensate the state by donating money. Compensation to the victims may or may not be required.
- Education: Children should study hard in school; both public and private schools are legal.
- Defense: Small boys shall join the military and remain in service for the remainder of their life. Men in combat lose their voting rights. However, much of the military's duty is noncombative.
- Elections: Voting rights begin at age 5; all citizens who pay a fee are allowed to vote on proposals written by the government, and citizens can vote many times by repeatedly paying the fee. Slaves cannot vote even if they acquire money.
- Experience: Incumbents in office can only be replaced by a younger candidate or one over the age of 50.
- Economy: The economy shall be centrally planned, with all prices set by the government. Private businesses are allowed, but the government may tax businesses at arbitrarily variant rates in order to privilege pro-Thunder businesses over others.
- Inheritance: Upon reaching the age of 45, or when their eldest child reaches the age of 15, citizens are required to give up all their money to their children. If they have no children, they must choose some other citizen to give their money to.
Opposition parties
Raspara (PEG)
The Raspara supported a parasite-predator economy, in which they would settle in a host nation where the majority population would work and provide them with food, but they would be heavily armed and could attack the hosts if they tried to complain. They sometimes referred to themselves as the Parasite party, and their acronym in English spells Parasites eating good.
- Slavery: The Raspara must always be actively enslaving a subset of the host population.
- Exemption: The Raspara must always spare another subset of the host population from slavery, in order to divide the middle and lower classes against each other.
- Military: The host population, not the Raspara, is responsible for military defense of the nation.
- Settlement: The Raspara people should be settled throughout the nation, but must have at least one Raspara-exclusive colony, ideally in the center of the nation, into which they can retreat in the event that the host nation is invaded. If the Raspara cannot be present in every city, there must be in their place a different minority that is willing to collaborate with the Raspara. The host population cannot have any territory completely to itself, even in the poorest parts of the nation.
- Population growth: The Raspara must always remain a minority in their occupied nation, in order to ensure a plentiful supply of people to dominate. If the Raspara birthrate becomes too high, a new war must be launched in order to increase the supply of people to rule over.
- Wealth: Living standards in the Raspara colonies must be superior to those in the nation as a whole.
- Communication: Public criticism of the Raspara should be at best illegal and at least frowned upon by the masses of the host population. Raspara people should be seen as superiors who are immune from criticism and reserve the right to attack without fear of retribution.
- Empowerment: Raspara people should be nominally represented in areas in the government in which they are not already fully in control.
- Protection of women: If a host population considers itself to be a male-dominated society, in which men are responsible for protecting women, prostitution of a very abusive sort must be openly practiced and promoted in cities dominated by the host population, but strictly suppressed in cities dominated by the Raspara. To avoid the appearance of impropriety, these prostitution operations should be run not by Raspara in disguise but by members of a different minority, distinct from both the Raspara and the host population.[2] Additionally, the customers of these prostitutes must be members of the host population rather than the Raspara.
- Crime: Crime must be punished more harshly when committed by a member of the host population, particularly a male, than by a Raspara.
- Corporate governance: Raspara people are not allowed to work for companies in the host country unless all of the people above them in the corporate hierarchy are also Raspara. If no such employer can be found, a new company must be created to find jobs for the Raspara.
- Membership: Politically successful members of the host population must be targeted with invitations to join the Raspara, in order to deprive the host population of its most powerful defenders. On the contrary, unsuccessful members of the Raspara population, including criminals, will forever retain their right to remain a member of the Raspara.
Soap Bubbles (BUB)
A small party based in Paba.
Save the World (STW)
Confined to the city of Lypelpyp and surrounding trade routes.
- Education: The best school is a private business where children are paid handsomely for their work.
- Economy: By minting a private currency, a business can warp its host nation's economy and seize control.
- Immigration: Illegal immigration can bring positive changes to a society.
- Technology: Technology and intelligence amplify the power of work.
- Leadership: Power must be kept in competent, honest hands. Children should answer only to women.
- Gender roles: Men can best serve women through military service. Women should make most decisions in politics, but men who fulfill military obligations can wield political power directly during peacetime and indirectly during war.
- Pressure: Harsh treatment of new recruits must be balanced by handsome rewards for those who stay on.
Political parties of Moonshine
Moonshine was the leader of the Feminist Compact, a group of nations led by women who shared a military and pledged to defend each other against all outside armies. Moonshine was a single-party state, but they tolerated Moonshine-allied parties in the other nations of the Feminist Compact.
Moonshine (MS4)
- Pacifism: Peace is the primary goal of human society, and Moonshine diplomats should intervene to end wars in foreign empires, even when there is no possible benefit to Moonshine.
- Justice: Powerfully evil people should be killed, but not tortured. Criminals who are able to be stripped of power should be treated as kindly as law-abiding citizens. Sinfulness is no basis for punishment; only chance of repentance is. And this works only for those who will repent.
- Feminism: Only women are allowed to have opinions on politics.
- Married men may not own property. Women own their husbands, and may kill husbands for disobedience, though they must declare their action to a council of local women before doing so.
- Police: Despite the rural nature of Moonshine settlements, people live best when close together, and a large police state is required to control men's behavior and keep children safe.
- Division of power: There is no head of state, but rather a council of eight women, one for each department of the government. Local rulers known as toparchs may overrule the federal government in many ways.
- Childbirth: Women are not allowed to work during pregnancy, and most jobs require women to also remain at home after birth.
- Purity: Moonshine territory is for the Moonshine tribe only; conversion is allowed, but must be very difficult.[3]
- Education: School must be run by the government.
- Sexuality: Homosexuality is allowed, and gay marriage is legal for both sexes.
- Labor : Labor unions are allowed.
Opposition parties
The Moonshines tolerated no opposition, but illegal parties appeared sporadically.
Living in Harmony (LIH)
Living in Harmony was a party comprised of women and men who objected to the extreme feminism that the Moonshine party had spread throughout the empire. LIH members considered themselves feminists, but said that it was better for women and men to work together on building a perfect society rather than women always telling men what to do. Since most men were married to women, the LIH members claimed that Moonshine's abuses of men also hurt women, as women were forced to deal with aggression from other women in order to protect their husbands.
Honey Poison party (HPS)
The Honey Poison party was a group of women who refused to obey the central government authority and set up an alliance of toparchies whose queens were loyal only to each other. They had an all-female military force that roamed around Moonshine cities where they attacked and murdered men, but mostly they settled around the southern shore and concentrated on piracy. Their own men were loyal to HPS, but did not participate in raids in Moonshine cities; instead, they were responsible for fishing and manual labor.
Honey Badgers (HB5)
The Honey Badgers were a group of women who, like the Honey Poison party, rebelled against the federal Moonshine government and pledged loyalty only to each other. Unlike HPS, however, HB5 claimed the entire Moonshine territory for itself and spread themselves very thinly. They preferred cities where they could pounce upon married men walking alone and then hold them for ransom until their wives paid the price.
Many Badger women became pregnant by men they abducted, when their wives could not pay or were unwilling. The Badgers used this to claim that the abducted men were happy, and therefore that life under Badger control was superior to life among the mainline Moonshines.
Moonshine's ally, Nama, legally recognized all four parties in its Mirror council, and Moonshine became frustrated as the Honey Poison pirates came to control much of the southern sea and therefore contacted Nama more frequently than did Moonshine. Moonshine's pacifistic government could not eradicate the two Honey parties, but they did imprison the male members of Living in Harmony.
Political parties of Lapea
When Dreamland's Ntampamwa army defeated Altotta in 3958, they occupied the entire territory. However, the Baywatch party, which had retained power in the extreme northeast of Dreamland, controlled about half of the traffic by both land and sea. In 3968, the Baywatchers finalized a treaty with the defeated Altotta empire establishing several points:
- The defeated empire is renamed Lapea,[4] and its capital territory is the Baywatch home territory of Sesēre.
- The Baywatch army is responsible for defending the border and maintaining relations with Dreamland proper, and also for the occupation of Baeba Swamp, which held significant resistance to the new treaty. No other armies are permitted to exist in Baywatch-held territory.
- Eastward of the Baywatch-held territory, the Lapea government shall report to Baywatch, but the Baywatch army will make no attempt to enforce its laws.
The Baywatch occupiers maintained friendly relations with Ntampamwa but allowed the citizens of the vast eastward Lapea territory more freedom than a direct Ntampamwa occupation would have entailed. Ntampamwa agreed to this compromise because they knew that the east was far too large an area to occupy, and that its most economically productive territory was located a great distance away from Dreamland. In 3977, a civil war in Dreamland locked Ntampamwa out of power altogether, giving sole control to the Baywatchers.
The Baywatchers standardized maps with north on top and the Baeba/Lapea axis as the zeroth meridian. Thus the former Altotta was divided into near, middle, and far east.
Baywatch
Baywatch (DRM-3)
The Baywatch party authored the treaty establishing the Lapea government, and although it was nominally a one-party state, both the Baywatchers and their subjects knew from the beginning that life in the vast eastern areas of the empire would be little changed from before the treaty and that many armies were competing for control of the remains of the empire.
Eastern opposition parties
Raspara
See above.
Găpa (ALT-6)
An alliance of tribes with blonde hair; claimed to be allies of Dreamland, particularly the western Dreamers. However, they had no realistic means of contacting western Dreamland and so simply governed their cities as independent toparchies.
This is the same party as the Thunderers of 3884, which is why they distrusted Baywatch but supported the Lenians in Laba.
Crystals (CRY-6A)
See above. The Crystals fought harder against Baywatch than any other party because their capital, Baeba Swamp, was Baywatch's first conquest.
Moonshine
Shared power with the Crystals. Confined to cold climates, far out of reach of the Baywatch naval patrols.
Soap Bubbles (BUB-6A)
Found mostly in the hot desert southwest, in Crystal-dominated territory, but rarely found in the Crystals' capital city of Baeba. One of two unrelated parties using the name "Soap".
- Diversity: Racism is harmful to both parties in a society; people should seek common interests and avoid alienating potential allies.
The Soap Bubbles were strongly opposed to the Baywatch compromise government, but as they lived in the extreme southwest, few of them ever met any Baywatchers or other Dreamers.
STW
See above.
Zenith (XLG-6A)
An ally of STW, but mostly confined to the inland southern areas near Paba.
Political parties of Halasala
Halasala was an enormous empire run by AlphaLeap from the occupied capital of Paba.
Leapers
Leapers
The Leaper party was the party loyal to AlphaLeap.
- Defense: The Leaper military's responsibility is to protect itself; civilians are not entitled to protection. Thus, foreign nations are allowed to invade Leaper-held territory, and the Leaper military will take no action. However, a portion of the Leaper military may stay in home territory to ensure that the civilians do not attempt to manufacture weapons of their own.
- Child labor: Because children are small and vulnerable, they make ideal workers for unpleasant jobs. All subject children are required to work manual labor alongside adults.
- Slavery: Subject peoples may be enslaved at the whim of the occupying Leaper military, but the Leapers are allowed to maintain some subject peoples as allies in order to divide the conquered people among themselves.
- Education: Public education is illegal; books are to be destroyed, and any person found reading a book not written by the Leaper government shall be executed.
- Alcohol: Wine shall be harvested and consumed both by masters and their slaves; restricted amounts will be provided to child laborers in dangerous jobs.
Opposition parties
Tadpoles
The Tadpole party was set up by AlphaLeap to unite all opposition to the Leapers, but the Tadpoles' opinions were chosen by the Leapers.
- Debate: Political disagreements should be solved by debating in teams with several people on each side; the winning team will then kill the losers so that their ideas do not spread.
Play
The Play party (Latiki)[5] was founded around the year 4127 by Pabaps fighting the Leapers who had conquered them about twenty years earlier. Its leadership was entirely female, and adult males were not allowed to participate or even to attend meetings of the party elites. However, they did not advance women's rights, but rather children's rights: the civilian population in 4127 was more than 80% children, and of these, more than half were under the age of six.
The Play party platform was focused on child care and children's issues generally, as there was little time for anything else. On every fundamental point, the Player ideology was the precise opposite of the #Leaper ideology, and when Players could not form a unified position on a minor issue, they often sought the position most unlike that of the Leapers.
- Gender roles: All men must serve in the land army for their entire lives. Soldiers are required to obtain their own food. All women must work in childcare, with attention first for their own children and then for the many orphans who live beside them. The government is to remain entirely female.
- Education: Child labor is abolished; a school system shall be built, to replace the schools destroyed by AlphaLeap, but only after the Play party has won its war.
- Intuition: Party leaders should make decisions based on their emotions, because few women have had access to education, and to prioritize the decisions of educated women over the uneducated would be unfair. Most decisions shall be made by large groups of women working together rather than by single people. Debates are discouraged.
- Food supply: Farming is abolished; the only legal food is that which can be found in the open, and by fishing the sea. Restaurants are to be destroyed; every family is responsible for cooking their own food. Winemaking is abolished.
- Child safety: The entire coastline of the Empire of Vaamū shall be off-limits to all adults and to all non-Players.
- Hygiene: Hygiene is abolished; clothing production is ceased and torn clothes will not be replaced. Public nudity is legal. Strong people can weather diseases that will kill the weak.
- Equality: Players shall share power communally.
- Money: Citizens are allowed to sell property to obtain money to buy more food, but the only legal currency is the new uyuŋa, a coin that can only buy food. The Leaper currency is abolished.
- Nationalism: The state shall serve the interests of its people, not transnational organizations or corporations.
The Play party overthrew the Leapers in the capital city of Paba, but the Leapers held strong in their territory outside the city. Although the Play party was a close ideological twin of Dreamland's #Baywatch party, the two were largely ignorant of each other's platforms, and the Players were uninterested in foreign alliances.
Indeed, when Baywatch heard that the Players had overthrown their masters and set up an all-female government, they invaded Halasala and drove them into martial law. Since the army was loyal to the Players, the Leapers lost all of their remaining government power and fled the empire to let the Players face the Baywatch army alone.
Political parties of Vaamū
The victorious Play party renamed their vast empire Vaamū and spread their two languages, Bābākiam and Late Andanese, throughout the territory they settled. However, dissent soon arose from within.
Raspara
The Raspara saw the vulnerability emerging in the south and began to move towards the capital city in the hopes of obtaining control of the entire empire.
Play-derived parties
Since the Play party had been unable to build schools for children during the war, the newest generation had grown up with no education at all and therefore were even less aware about the world than their parents in the Play party had been. When these children grew into teenagers, they rebelled against their Player parents by creating new political parties with ideologies based on their emotions.
Flower Bees
The Flower Bees believed they would win a war if they stuck together and declared all non-Bees to be their enemies. The Bees promised to seize control of their empire and kill all other humans. Their platform was based on the Play party's platform, but was much simpler. The Bees remembered hearing a promise that once Dreamland had been conquered, the rest of the world would soon follow. But they couldn't figure out how to do this, and their mothers were unwilling to start yet another war.
- War: The Bees must kill all non-Bees, even their own parents. All pleasant things must turn hostile, as there can be no reconciliation with enemies.
- Gender equality: Rather than assigning political and military power according to gender, girls and boys should share power in both spheres of government.
Laaatalalatataaa
The Laaatalalatataaa party promoted athletic tests to discern members' religious faith, and killed anyone who failed the test. Thus, the Laaatalalatataaa people were known for their strong athletic skills. Early on, the Laaatalalatataaa supported the Bees, but when the two parties set up a meeting, the Bees slaughtered the Laaatalalatataaa, so the Laaatalalatataaa became hostile to the Bees.
- Athleticism: Because it is a crime to be physically weak, anyone with a persistent disease or disability should be killed. Such people are not allowed to convert to the Laaatalalatataaa, and even enrolled Laaatalalatataaa members are to be executed if they fail a fitness test.
Favor
The Favor party supported doing good deeds for other people, even if there was no expected return.
- Charity: All Favorites should work together to help each other through hard times. When all people have a shared goal, that goal will be much easier to reach.
Kakalakakamalila
This group of young children supported the Raspara, even though the Raspara abused and exploited them.
- Hyper-obedience: The Kakalakakamalila accepted the Raspara's abuse and taught their followers that the only way to defeat their abusers was to seek ever greater punishments for ever smaller misdeeds. By showing that the Raspara could not hurt the Kakalakakamalila, the Kakalakakamalila positioned themselves as the Raspara's strongest enemy while yet remaining the most loyal to the Raspara of all the subject parties.
Tinks
The Tinks (Mauppačue) were a political party founded by elderly weapons workers who had been born before 4108 and therefore were among the very few people in their empire who had ever been inside a school. They believed their unique experience gave them wisdom, but planned to select followers from among the many young children who surrounded them and transfer power to them as soon as possible. Their ideology was very similar to the Play party's, but they defined themselves as a new party because they considered the few differences important. Most Play supporters soon joined the Tinks.
- Education: Free public schools must be immediately opened for both children and adults, even in the midst of an ongoing civil war. Though attending school may be dangerous, education is too valuable to ignore. The teachers shall be chosen from Tink party members who attended school before the Leaper invasion in 4108. Children are freed from their obligation to feed their parents so they can attend school; however, their parents must also attend school.
- Patriarchy: Both military and political power shall be held entirely by men. Men are required to spend their entire adult lives in the military, either in the navy or in the land army. However, a portion of the land army must now also patrol home territory in order to run the government and to keep the streets safe. Women are required to stay at home and care for their children, but soldiers may visit their wives even during wartime.
- Food supply: Farming is restored; men are responsible for supplying their families with food. Thus, men control the military, the government, and the delivery of food, all while attending school; these duties may be combined.
- Hygiene: Hygiene is restored; soap production is resumed and baths, public and private, are set aside for people to use.
- Alcohol: Alcohol is bad in and of itself; prohibition shall remain even if Anzan becomes rich enough to support luxurious lifestyles. Exportation of wine is also illegal.
Political parties of Anzan
When the Tinks defeated their many enemies, they changed the name of their vast empire to Anzan in order to honor the Andanese tribes who provided many of their members.
Tinks
The victorious Tinks had no time to celebrate their victory over the Raspara, for their many other enemies quickly pounced upon them. The Tink party stayed close to the ideology that had attracted its supporters in Vaamū, but added some new points:
- Free labor: Slavery is immoral and not permitted; the captured Dreamer slaves from the previous war must be killed.
- Control of land: The whole of the empire is Tinker territory, and imperial laws overrule all local ones.
- Democracy: Citizens may vote in elections, and the Tink party must abdicate power in any areas where a majority of the citizens favor a non-Tink party, even if that party is at war with the Tinks.
- Imperialism: However, the Tinks have the right to suspend democracy in troublesome territories and rule directly. The central government in Săla shall appoint kings who wield absolute power in their areas, but no power outside their territory.
- Experience: Government power should be in the hands of men with wisdom and experience.
- Marriage: Men should beat their wives until the wives offer complete submission; men who do not control their wives will instead be beaten by other men.
- Crime: Judicial organizations are prohibited.
- Hardiness: By adopting meager living standards, the Tinks will thrive in times of poverty and experience rapid population growth precisely when enemy parties accustomed to luxury are doing the worst. (This doctrine is known as găya in Khulls.)
Female Party (FEM)
Within months of the Tinks' victory and establishment of their new state, a large number of pro-Tink girls defected and founded the Female Party. This was legal, because the Tinks had set up a multiparty democracy. However, they had not prepared for dissent from within their own party; they expected that enemy parties would be continuations of parties that had existed before the war.
Although the Tinks had opened schools, as promised, the girls' secession came so early that none of the founders had had any significant education, neither children nor adults. Therefore, the Female party had a platform consisting of only a single demand:
- Feminism: Women should share power with men, rather than men controlling the military, the government, and the production of food. If necessary, women are allowed to commit violence against children in order to force men to surrender.
The Female Party convinced the Tinks that they had discovered a way to turn all babies into girls and therefore deplete Anzan of its entire newborn male population. They thus achieved victory and changed their name to the Crystals. However, within a few weeks the Tinks overthrew them again, and then the two sides traded places several more times before finally signing an agreement to rule jointly. Nonetheless, the Tinks retained control of the military and most departments of the government, and they held firm to their promise to delegate power within these departments only to men.
The rebellious girls chose to continue identifying as Crystals, and adopted some male members from the preexisting Crystal minority. In some remote areas of the empire, it seemed likely that the Crystals would win local elections and therefore set up governments of their own while yet remaining loyal to the Tinks in Săla.
After three years in power,[6] the Tinks changed their name to the Swamp Kids as they committed themselves to the goal of conquering the distant tropical city of Baeba Swamp.
Swampy-derived parties
As the Swamp Kids attended school, their ideology rapidly evolved. The Raspara minority, who had traditionally been well-educated, had written many of the books used in the empire's school system and the eager Swamp Kids developed new political opinions that helped the Raspara increase their power.
In 4172, the Swamp Kids divided into two allied but rivalrous political parties as intractable military issues had split them apart:
Pioneers
The Pioneers favored expanding the enormous empire of Anzan even further, and increasing their population by absorbing waves of immigrants from hostile nations such as Tarwas.
- Pacifism: Foreign invasions should be embraced, not resisted. Future military invasions can be mitigated by inviting the aggressors to march deeper into Pioneer territory and take up residence in the capital, where they may compete for control with many other invaders. Pioneer soldiers will be unarmed; the best soldiers are those who submit to their enemies and suffer intense pain in their mission to make peace with their enemies.
- Intermarriage: Because the men of many surrounding tribes are tall and strong, they make ideal partners for the Pioneer women in the heartlands whose would-be husbands are busy exploring new territory. Men from foreign tribes should be brought into the Pioneer heartlands and marry local Pioneer women.
- Slavery: The Pioneers can win the favor of their Raspara masters by doing good deeds above and beyond the slave labor the Raspara force them into. By enduring greater abuse than all other slaves, the Pioneers may convince the Raspara to breed more Pioneers.
- Terminology: Adult male Pioneers shall refer to themselves as "boys" (ŋapa) and "kids" (taā), apart from a small class of leaders who can truly be called men. However, the males of foreign tribes shall always be referred to as men.
- Obedience: Men may make and break laws at their pleasure, but boys must obey.
Cold Men
- Safety: The best way to respond to invasions is to flee to safety as quickly as possible, even if it means abandoning possessions and a stable food supply. By ceding more territory to their invaders, Cold Men shall coalesce together in compact habitats in which they can more easily protect each other.
- Combat: Cold Men should compete in sports against the much taller and stronger men of the enemy tribes. Even though the Cold Men will rarely win, the few victories they achieve will be far more memorable to both sides than the much more numerous defeats.
Other parties
Crystals (CRY-6D)
Soap Bubbles (BUB-6D)
Zenith (XLG-6D)
Matrixes (3EE)
The Matrix party (3EE) believed they could surmount the problems of ideological movements by abandoning a fixed ideology and aligning themselves with whichever side of the war was winning at the time. Since they predicted that the Swamp Kids would soon fall, they considered the Swamp Kids their primary enemy. Nevertheless, they did hold some ideological beliefs:
- Reproduction: Men should kill their wives when they pass childbearing age, and also may kill women who become unattractive.
- Membership: Party membership is for men only; women cannot be Matrixes, and therefore all marriages are of mixed parties.
- Aggression: All actions taken against non-Matrixes are legal. Therefore, all non-Matrixes may be enslaved and abused, and no legal entity can declare such abuse to be a crime.
- Slavery: Small-statured tribes such as the Swamp Kids make ideal slaves, but slaves should also be bred with Matrixes to ensure they do not retain their original tribal identities.
Moonshine
Dolls
The Dolls arose from slaves captured by the Matrix. They were pacifists who sought to submit to a stable, strong power in order to stay safe.
- Suppression: Abusive slavemasters should be smothered with love in the hope that they dial back their abuse. No slaves should ever attempt to fight back or escape their masters.
- Responsibility: All Dolls should seek masters.
- Pacifism: Weapons should be avoided, although in a desperate situation the Dolls are permitted to arm themselves with thorny flowers for protection.
KST
An alliance of the predatory Raspara party and a rebellious faction of their primary prey, the Swamp Kids.
BAX
Set up a new Mirror Project.
Cold Kids
Phoenixes
A branch of the #Crystals confined to the tropics.
FILTER
R/P Nationalists
The Mirror
ZDE
A faction of Swamp Kids who fled from the tropics to the arctic to find a safe place to live, but soon came to consider themselves the enemies of all other people.
Melons
Matrix Major
Slopes
RMC
Favored the ejection of all non-aboriginals from the continent. Traditionally an ally of the #Zenith, simply because the Zeniths also had no land.
Gold (GDX-7)
The new Gold party was the 7th to use that name. The other old parties such as the Crystals also changed their acronyms to have 7s to show that they were of the same generation.
- Pacifism: GDX members must be pacifists and must allow members of other leagues such as the #Slopes to carry weapons even in areas where GDX is unarmed.
- Food production: Plantation labor is the ideal way to produce food, with the GDX members out in the field and Slopes carrying the whips.
Ghosts of Comfort (GOC-3)
Considered themselves the heir of the #Raspara party.
Unholy Alliance (UAO)
The Unholy Alliance was a group of twelve men who joined together in the eastern area of Anzan and captured thousands of slaves. These slaves were allowed to own slaves themselves so long as they remained loyal to UAO.
- Evil: Because evil always acts first, evil is superior to good.
POM
A splinter league from the Dolls.
- Diplomacy: The Swamp Kids have the right to abuse POM members.
United Pacifist League
Pappis (PMS)
New Raspara (LTU)
Distinct from GOC, these Raspara signed a pact with the Zeniths to focus on enslaving the weaker tribes.
Panu
Clouds
The Key
Asala
Political parties of the Cosmopolitan Age
The vast Cosmopolitan Age encompasses the long postwar decline in human activity on the planet as more successful animals drove humans into discontinuous habitats along rivers and lakes. Nevertheless, some ancient organizations persisted into the new era.
Ghosts of Comfort
United Pacifist League
- Food supply: Harming land animals is forbidden, even in self-defense. Humans should rely on fruits and vegetables to fulfill their dietary needs; however, fish are not land animals and therefore may still be eaten.
Notes
- ↑ tentative
- ↑ The Raspara chose the Zenith, a group that had in its history often made a practice of prostituting its enemies.
- ↑ Moonshine later backtracked on this and opened a refugee territory, but not for another 200 years. This will be clarified in a lower entry for Moonshine.
- ↑ this is the Baywatch cognate to the name Loporomo.
- ↑ Players can also be called Spinners in English because of an alternate reading of the name's etymology.
- ↑ "late 4152"